Garry's Mod

Garry's Mod

1,393 beoordelingen
gate stool
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Roleplay
Bestandsgrootte
Geplaatst op
Bijgewerkt op
47.667 KB
6 apr om 15:55
13 mei om 16:01
10 wijzigingsnotities (weergeven)

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gate stool

In 1 verzameling van freefilesvirus
ffv best
15 items
Omschrijving
quickly set up a wall that gets in and out of the way with a hotkey in just 3 clicks. dont trust anyone who says it wasnt always 3 clicks
the gate does what youd expect, you cant walk through it and itll kill any poor sap whos standing where its trying to close

wiremod compatible if youre one of those wiremod people

this addon uses the scales library[github.com] made by Warden Potato
(thats a credit, you dont need to install anything)
Populaire discussies Alles weergeven (4)
39
12 sep om 12:13
BELANGRIJK: Suggestions
Chewy
9
27 mei om 10:26
Bugs
Chewy
4
26 jun om 10:10
Destructible gate
Xenon
211 opmerkingen
freefilesvirus  [auteur] 1 nov om 16:18 
Infested click on a wall first, itll always open away from the first point you give it
Infested 1 nov om 16:11 
sorry for askin but how do i do a sideways door? i somehow just did it and i dont know how
harry_reid14 27 okt om 10:14 
i love it. I like squashing myself
hugh3s 26 okt om 8:47 
really need one like this but just for walls instead
DONK 18 okt om 19:13 
I feel that NPC and Nextbots need to be improve so that they're not stuck on the door
Universal Director 25 aug om 13:32 
[gate stool] vgui.Create failed to create the VGUI component (ContextBase)
1. Create - lua/includes/extensions/client/panel/scriptedpanels.lua:30
2. MatSelect - gamemodes/sandbox/gamemode/spawnmenu/controlpanel.lua:38
3. ControlPanelBuildFunction - lua/weapons/gmod_tool/stools/ffvgate.lua:282
4. FillViaTable - gamemodes/sandbox/gamemode/spawnmenu/controlpanel.lua:188
5. ActivateTool - lua/includes/modules/spawnmenu.lua:116
6. Open - gamemodes/sandbox/gamemode/spawnmenu/spawnmenu.lua:130
7. Run - gamemodes/sandbox/gamemode/spawnmenu/spawnmenu.lua:265
8. unknown - gamemodes/base/gamemode/cl_spawnmenu.lua:11
9. unknown - lua/includes/modules/concommand.lua:54
freefilesvirus  [auteur] 24 aug om 9:00 
kokdolfn a value of 1 on open makes the gate open, a value of 0 on open makes the gate close
kokdolfn 24 aug om 2:50 
why can you only open it with wiremod? why isn't there a close command?
Sieaxa 30 jul om 16:20 
can you make it so that when you update, it stays on its original pathing? im trying to make it so when you hold it closes, but when you release it stays up but whenever i update it, it thinks its closed, so it just goes up in the air
M4T1sniper 29 jul om 6:28 
how do you interact with it