武装突袭3

武装突袭3

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AI Resurrection
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3 月 28 日 上午 11:48
8 月 7 日 上午 9:32
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AI Resurrection

在 Adri_karry 的 1 个合集中
AK Tools
24 件物品
描述
AI Resurrection - Incapacitation and Revive System
AI Resurrection enables AI to revive allies and players in single-player (SP) and multiplayer (MP) games. It works automatically in any mission without additional modules, using a custom unconscious state system.

Main Features:
✅ AI revives allies and players with realistic animations.
✅ Any nearby unit can revive an incapacitated ally; only the first to arrive does so.
✅ AI extracts incapacitated units from non-destroyed vehicles for revival.
✅ Compatible with spawn scripts and modules.
✅ Players revive allies with a "hold" action, no medkits required.
✅ Revive time limit: 3 minutes, or the incapacitated unit dies.
✅ Players and AI enter an incapacitated state and can only be eliminated if finished off.
✅ AI finishes off incapacitated enemies, unlike the base system.
✅ Damage-free shots allowed when entering incapacitated mode to prevent instant death.
✅ "HoldAddAction" removed from eliminated or revived units.
✅ Menu and actions translated into all Arma 3 languages.
✅ No external mods or DLCs required.

Dynamic Menu:
✅ Opens with a custom key on User7, displaying a dynamic button interface.
Auto-Revive Button: Activates a countdown for automatic revival when incapacitated (off by default, only usable when incapacitated).
Recruitment Button: Activates an addAction to recruit bots and make them playable in SP and MP (off by default).
Leadership Button: Take command of your group or assign leadership to another member. Become leader with one click if not leading, or step down to transfer leadership to a random teammate. On respawn, leadership auto-transfers; regain command via the button.

Revive System Configuration:
✅ This system allows you to fine-tune key parameters that control incapacitation, revival, and AI assistance behavior.

Configuration methods:
- Via module in the editor.
- Admin Menu (in real time)

Available Parameters:

deathTime: Time in seconds before an incapacitated unit dies from bleeding out. 🔧 Default value: 180
life: Health level after being revived. 🔧 Range: 0 (fully healed) to 0.99 (barely alive)
reviveRadius: Maximum distance (in meters) for AI to detect allies to revive. 🔧 Default value: 80
maxRetries: Maximum number of revive requests an incapacitated unit can make. 🔧 Default value: 3
Disable Revival System per Side Allows disabling the incapacitation system individually for each faction: BLUFOR, OPFOR, INDEPENDENT, and CIVILIAN. When enabled for a specific side, its units will die instantly instead of entering the incapacitated state, regardless of whether there are human players in that faction or not.
🔧 Default state: Disabled for all sides 🔧 Configuration
lethalDamageEnabled: If enabled, any hit that causes 100% damage will be lethal and bypass incapacitation. 🔧 Default: Disabled
damageThreshold: Resistance threshold that reduces incoming damage to units. 🔧 Range: 0 to 0.7 (recommended max to avoid immortal units) 🔧 Default: 0

Admin Menu:
✅ Accessible via User10 key, works in SP and MP.
✅ Only visible to the mission creator or server admins.
✅ Allows real-time configuration of all revive system parameters.

Dragging Incapacitated Units:
✅ Activated via User8 key.
✅ Allows picking up and dropping incapacitated units with the same key.
✅ Fully compatible with SP and MP.

Additional Details:
🔸 AI eliminates incapacitated enemies for tactical realism.
🔸 Avoid combining with the base revive system or other revive mods to prevent conflicts (e.g., duplicate actions).

📜 AI Resurrection License:
All rights reserved. This mod cannot be modified, redistributed, or included in any other package without permission.
🚫 It is prohibited to modify, decompile, extract PBO files, any other content, or scripts from the mod.
🚫 It is prohibited to redistribute the mod, in whole or in part, on any platform or repository.
🚫 It is prohibited to include this mod in other mods or modpacks.
🚫 It is prohibited to create derivatives or modifications based on this mod.
188 条留言
Adri_karry  [作者] 11 月 21 日 上午 7:23 
@Bumblebee It is not compatible with ACE because it is a complete system inspired by vanilla.
Bumblebee 11 月 21 日 上午 6:57 
sorry if this has been asked before but, ace compatibility?
Mr Noseybonk 11 月 14 日 上午 6:10 
Jesus would approve of this mod!
AustralOK 11 月 13 日 下午 5:55 
esta siendo un problema bastante persistente eso de que la ia simplemente te ignora, creo que si agregaras una forma de forzar el revivir seria la verdad un goty de gotys
Adri_karry  [作者] 11 月 9 日 下午 4:19 
@AustralOK No lo puedo poner parametro persistentes porque si fuera una partida con mas jugadores abria muchos parametros diferentes de cada jugador y el mod se ejecuta de forma global por eso hay que configurarlo en cada partida
AustralOK 11 月 9 日 上午 7:52 
si si, lo que estuve haciendo fue activar "daño letal" y "desactivar curacion para redfor", eso sirvio bastante, por ejemplo me dejo terminar la mision del heli

hay una manera de guardar las opciones permanentemente asi no tengo que abrir el admin menu a cada rato? no lo podrias poner en el menu de addons? ignoro si hay otra manera


perdon tantas preguntas! excelente trabajo !:BEheart:
Adri_karry  [作者] 11 月 9 日 上午 5:01 
@AustralOK Gracias por el aviso. He testeado modulos de mision y scripts para crear una mision con la ia y el problema no viene del mod, probablemente queda alguna unidad inconsciente o los triggers/scrips no detectan bien las bajas. Los objetivos se completan correctamente al eliminar toda la infantería incapacitada.
AustralOK 11 月 8 日 下午 11:04 
he notado que el mod se buguea en las misiones en las que hay que "matar a todos los enemigos" mas especifico infanteria, ejemplo

https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3585032756 (esta es dentro de todo la mas rapida, no vas a poder completar nunca la primera mision)

https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3493382224 ,esta no vas a poder completar la mision del completar el campamento, pero si la primera, ya que solo compone de destruir vehiculos

para resumir el problema esta cuando hay que "eliminar infanteria" sabes de algun workaround de esto?
Adri_karry  [作者] 10 月 31 日 下午 7:18 
@AustralOK de momento no tengo ninguna opcion para volver a pedir ayuda o forzarlo porque no me aparecian los addactions en modo incapacitado, pero si podria añadir esa funcion con una nueva tecla cuando lo actualice ya que le tengo que añadir las teclas personalizadas dentro del mod para no usar las teclas de accion personalizada porque ya descubri como crear mi propio apartado de teclas
AustralOK 10 月 31 日 下午 7:14 
otra pregunta, como se puede hacer para forzar que los bots te revivan? he visto que no quieren revivirte en combate, es entendible pero a veces hay combates muy prolongados, no hay una manera de forzar que el bot venga?