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WHummus' Calamity/Thorium Balancing
   
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Mod Features: Gameplay Tweaks
Mod Side: Both
tModLoader Version: 1.4.4
Language: English, Chinese
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1.029 MB
25 Thg03 @ 7:22pm
19 Thg11 @ 2:34pm
130 ghi chú thay đổi ( xem )

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WHummus' Calamity/Thorium Balancing

Mô tả
A mod that utilises tPackBuilder to create as cohesive an experience possible between the Thorium and Calamity mods!

Changes include:
  • Modifying item recipes to fit into Calamity progression
  • Adding recipes to keep Thorium and Calamity recipes consistent
  • 4 Weapon Reworks (Mycelium Gatling Gun, Calamity Bell, Radio Mic and Lamentation)
  • Balance changes to Vanilla, Thorium and Calamity weapons with the aim to make every weapon viable and fun to use for when they are available

    IMPORTANT NOTICE:

  • Added a text warning on start-up warning to turn off Ragnarok Mod's "Generic Weapon Tweaks" config, since if they are on, the balance changes from this and that mod stack in unintended ways. This message in question can be turned off in configs of this mod too
  • As well as this in Ragnarok Mod's configs, Calamity Bard & Healer deduplication needs to be set to off for certain armors to be correctly craftable

    Update version 1.4.1:
    Armor
  • Shooting Star Armors set bonus damage increase per empowerment reduced (5%-2.5%)
    Weapons
  • Resonator's Arm right click now has a 5 second cooldown between uses
  • The effects of the Granite Boombox and Lodestone Radio can no longer be stacked
  • The healing effect of the Black MIDI has been reduced from 10% to 0.5% of damage dealt
  • Increased the damage of the Titanium Cimbasso (54-60), Organ (34-40), Vivid Clarity (133-144)
  • Reduced the size increase of Eclipse Fang (x1.5-x1.15)
  • Reduced the damage of the Trombone (44-35), Terrarium Autoharp (62-42), Haunting Bass Drum (404-204), Spooky Month (165-155), Adamantite Klaxon (164-144), Promethean Staff (900-700), Eclipse Fang (500-350), Terrarium Saber (180-140)
    Accessories
  • Impulse Amplifier (and Fan Donations by extension) now have the added effects of causing electronic bard projectiles to inflict electrified for 1 second on first hit and fire a lightning projectile dealing 10% damage to the nearest close enemy on first hit, also inflicting electrified
    Ported from Infernal Eclipse of Ragnarok
  • Broken Oath now only checks when using a non-healer combat item then switching to a healer item instead of being checked on every hit. This does not apply to minions and will still activate Broken Oath.

    Required Mods:
  • tPackBuilder
  • Calamity
  • Calamity Mod Music
  • Thorium
  • Unofficial Calamity Bard/Healer
  • Ragnarok
  • Thorium Bosses Reworked
  • Thrower Unification
  • Calamity Crossmod Vulnerabilities
  • Infernal Eclipse of Ragnarok: Weapons DLC

    For compatability with the following mods, also try the official DLC!
    https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3476565713
  • Catalyst Mod
  • Calamity: Hunt of the Old God

    Compatible Optional Mods:
  • Calamity: Wrath of the Gods (Single Player Only)
  • Fargo's Souls Mod
  • Calamity - Fargo's Souls DLC
  • Community Souls Expansion (Thrower Merge needs to be off for stealth strikes to work as intended)
  • Thorium Chest Loot Tweaks
  • Block's Thrower Mod (And DLCs)

    Redundant/Incompatible Mods:
  • Thorium + Calamity Convergence Mod REDUX

    Also check out:
  • Infernal Eclipse of Ragnarok
    https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3456517686
  • Infernal Eclipse of Ragnarok: Weapon DLC
    https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3485175010

    Full Change list and Details:
    https://docs.google.com/document/d/1OXvTO6N6GqzAbOSZU_1n-OKzIuk4gCR6c1Otr_dAiiE/edit?tab=t.0#heading=h.o92rlt67w89w

    Discord Server:
    Wanna suggest some changes, report bugs or just chat Terraria? Join the server!
    https://discord.gg/8qpjNQt6TS

    Support the team:
    https://www.patreon.com/cw/InfernalEclipseofRagnarokTeam

    Simplified Chinese localization done by Pudd1ng.
    Nguyên văn bởi tModLoader WHummusMultiModBalancing:
    Developed By Wardrobe Hummus & the Infernal Eclipse of Ragnarok Team
98 bình luận
思念饲养云彩 4 giờ trước 
update your mod bro
also, i feel like some weapons need a second look at them, as i'm currently doing a melee playthrough with the pack on, and stuff like the primodials weapons feel a bit too inconsistent for yharon, while things like eclipse fang absolutely shred everything up until post-providence and probably later
hey, i wanted to ask, is it possible within tpackbuilder's limits to edit AI for enemies? cause currently the helheim reworks of the bosses have an issue of being way too fast for your average joe, but also hit like a pillow, so my idea was to slow them down to give them more clear telegraphs but make them hit harder to make up for it, in order to fit closer to calamity's philosophy in attacks and stuff
Wardrobe Hummus  [tác giả] 19 Thg11 @ 1:51pm 
@nipletgaming Then it should work as intended unless other mods change things. Calamity Bard/Healer helmets are the intended helmets for post moon lord, however the Ragnarok ones are available as ecto mist recipes if people really want to use them
Wardrobe Hummus  [tác giả] 19 Thg11 @ 1:50pm 
@拜如菊 Expect this to be fixed soon as the check is being reworked in a future update
Wardrobe Hummus  [tác giả] 19 Thg11 @ 1:49pm 
@Пэс Страпон It only impacts martian madness weapons specifically, the only exception being the Wingman from Calamity which I wouldn't say fits the same martian weapon theming the rest do
nipletgaming 19 Thg11 @ 4:57am 
I already have that off
Wardrobe Hummus  [tác giả] 17 Thg11 @ 2:35pm 
@nipletgaming Requires Ragnarok deduplication to be off
nipletgaming 16 Thg11 @ 2:36pm 
So apparently your mod makes Post Moon Lord helmet recipes to disappear
拜如菊 15 Thg11 @ 5:26pm 
There is a bug in BrokenOath in the multiplayer mode
When I heal my teammates or switch weapons, this buff keeps appearing. I think this is most likely a bug rather than a feature
Delete it or fix it plz