Garry's Mod
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Camera Bone!
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Tipo de contenido: Extensión
Tipo de extensión: Arma
Etiqueta de extensión: Realismo
Tamaño
Publicado el
Actualizado el
2.761 KB
22 DIC 2024 a las 7:08
9 ENE a las 20:27
2 notas sobre cambios ( ver )

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Camera Bone!

Descripción
(universal)Weapon Camera Bone!

What are camera bones?

  • Camera bones are bones that affect player's view, the in-game camera will copy rotation/transforms from your "camera" bone that you've created in your animation software, allowing animators to create good looking handmade camera effects for animations

    How to test it?

  • Click the link below and subscribe to the addon on Steam Workshop:

    https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3267102990

    After subscribing, restart Garry's Mod to ensure the addon is properly loaded.

    Select the HL2 Shotgun and test it!

    Animation Intensity:

    Use the console variable cl_camera_anim_intensity to control the intensity of the animation effects.
    Default value: 0.5. You can adjust this value in-game to scale the camera movement effects as needed.

    How to use?

    Bone Structure:

    In weapon qc file we need add $attachment "camera" and "camera_root (better to add, but not necessarily)"

    Like this:

    $attachment "camera" 0 0 0 rotate 0 0 0
    $attachment "camera_root" 0 0 0 rotate 0 0 0

  • First Bone: Name this bone camera_root. This bone should not move or be animated at all. It serves as the anchor for your camera system and helps ensure stability.

    Note: Adding camera_root is highly recommended for best results, but if it's not possible to include this bone, the system will still function by using only the camera bone.

  • Second Bone: Name this bone camera. This is the bone you will animate. Keyframe and rotate this bone to create the desired camera effects in your animations.

    Attachments:

  • Add attachments to both bones (camera_root and camera) with names matching the bones.

  • Ensure the attachment's X-axis points in the direction the player is looking. In HLMV, this is represented by the red line when selecting an attachment.

  • If camera_root is not present, the camera attachment will still animate as intended.

    Animation Preview in Software:
    To preview how camera effects will look in-game

    Make your animation software's "Camera" object a child of the camera bone. This setup provides an accurate representation of the in-game effects during animation creation.
Discusiones populares Ver todo (1)
12
9 ENE a las 20:28
FIJO: Bugs/other ♥♥♥♥
LSCORE | Kivi🥝
25 comentarios
¤[Joystick]¤ Hace 27 minutos 
Not sure what is going on, but even after several tries with default HL2 weapons and the Boreal Aylph weapons, this mod seems to do nothing. I've ensured its enabled, messed with the multiplier, but nothing.
chantakloss 11 OCT a las 22:27 
bro, active windows
Nbc66 7 OCT a las 6:09 
Thank you for using my code from VDC its an honor
Lynx Void 14 SEP a las 19:39 
what is the pm used in the smg gif?
Seekz 8 JUN a las 11:08 
is this just extended calcview but more camera movements
Le rat emperor 17 MAY a las 12:14 
whats the nail gun mod in the thumbnail?
zakattack 31 MAR a las 2:21 
peak
tonigutimar95[ESP] 5 ENE a las 6:30 
I prefer still moving my hand with my mouse when I deploed or reloading a weapon.
Mods like this make me dizzy
catnip 29 DIC 2024 a las 5:46 
it keeps glitching and being weird with one of the pistol ones and shotgun
TASbot 27 DIC 2024 a las 16:35 
Yk Windows is free right...?

Just go here https://github.com/massgravel/Microsoft-Activation-Scripts

You literally don't even have to download anything...