Barotrauma
210 valoraciones
NT Cybernetics Enhanced
4
3
2
2
   
Premiar
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
839.340 KB
3 SEP 2024 a las 15:25
8 DIC 2024 a las 0:33
19 notas sobre cambios ( ver )

Suscríbete para descargar
NT Cybernetics Enhanced

En 2 colecciones creadas por Nebual
Neurotrauma Fork Supported Mods
22 artículos
Nebual's Barotrauma Mods
6 artículos
Descripción
An extension for Neurotrauma Fork that adds Cyberlimbs and Cyberorgans. This is a fork of the original NT Cybernetics with:

Cyberlimbs
- Cybernetics Improved's additions: Cyberlegs make you run faster, Cyberarms swim/melee faster, and adding more expensive waterproof cyberlimb variants.
- Allow partial repairs of limbs (eg. consuming half the steel bar, as needed), allowing regular maintenance
- Crowbar can remove Cyberlimbs (if they're repaired first), allowing upgrades
- Can remove Cyberlimbs from Corpses (likely after repairing first!)
- Built-in Immersive Repairs compatibility

Cyberorgans
Augmented (Tier 2) and Cyber (Tier 3) organs have also been added, which are more durable and have strengths:
- Cyberliver: blood filtration system, improving toxin/poison/nausea recovery rate
- Cyberkidney: nano-blood production system, resisting bleeding/bloodloss, switching your blood type to C+ (accepts all other types, but don't give Cybernanite-infused blood to normies!), which prevents the rejection of other Cyber organs.
- Cyberlungs: better handle low oxygen environments, trigger hypo/hyperventilation to regulate blood pH, briefly protect against sudden loss of hull pressure (extra time to get to a suit!), and grant some Vigor
- Cyberheart: improves blood pressure recovery, vitality, and grants some Vigor
- Cyberbrain Chips: inserted into the brain (not a replacement!), boosting all skills, improving neurotrauma/coma/addiction recovery, and granting perpetual light analgesia for easier surgery.
- All Cyberorgans allow repair of their organ's damage via careful screwdriver calibrations (during surgery). (todo: full repair via extraction -> the Fab)
- Cyberorgans can be removed using the regular Organ Removal Scalpel.
- Each additional Cyberorgan increases the risk of Cyberpsychosis, which can be kept at bay using Immunosuppressants.

Meat-based Augmented Organs (Tier 2) exist as a cheaper alternative to the expensive fully-synthetic Cyberorgans (Tier 3), granting partial benefits. They require an extracted organ be put in the Medical Fabricator alongside FPGA and Fulgarium, to be used by a highly skilled Cyberdoctor (Mechanic/Medical). Cyberorgans (Tier 3) require the Super Soldier Doctor talent to craft, so will more usually be purchased from vendors.

Compatibility
- Requires Neurotrauma Fork; load order: NTCe above NT
- Compatible with Immersive Repairs (load order: IR above Cybernetics; requires those doing cyber repairs to have Clientside Lua)
- Compatible with EK Mods (requires those doing cyber repairs to have Clientside Lua, old patch incorporated, so not needed)
- Can be added mid-campaign, and can be switched to from the previous 2 NT Cybernetics mods
- Disabling this mod should just un-cyber any limbs/organs, and remove the items.
- Doctors should have Clientside Lua (without it: no operating on corpses, no crafting Tier 3 Cyberorgans, and no IR compat)
- Robotrauma: not compatible, I don't know enough about it to try. If someone else wants to, I'll take a PR!

Github Source Code[github.com] - PR's welcome!
Questions? Join the Neurotrauma Fork Discord (linked at the top of Neurotrauma's description and ask in #support)
Discusiones populares Ver todo (1)
4
3 MAY a las 2:45
My suggestions
PHOENIX
214 comentarios
Lobotomy Gaming Hace 28 minutos 
you just do regular surgery on the head, use the bone drill, and insert the brain chip. Just remember that it is NOT a transplant, you're just adding it in.
DaQurai hace 11 horas 
How do you install the brain chip?
LoToS39(RUS) hace 18 horas 
is it possible to replace a waterproof prosthesis with an impermeable one???
Lobotomy Gaming 12 NOV a las 15:22 
Este comentario está esperando un análisis de nuestro sistema de verificación automática de contenido. Estará oculto temporalmente hasta que comprobemos que no incluye contenido dañino (por ejemplo, enlaces a sitios web que intenten robar información).
Tupid 9 NOV a las 16:04 
can damaged cyberorgans be repaired? I have a couple 1% organs, are these just for decon?
Pixels 2 NOV a las 9:40 
Hey somehow, even with a cyberlimb, i can receive blunt force trauma from thrown items and dislocate my arm? Any chance there's a fix?
toetruckthetrain 19 OCT a las 20:19 
90% sure this mod prevents you from loading steel into the scrap cannon because it changes steel
ValTheMadLad 18 OCT a las 13:54 
i just wasted 2 hours of my life trying to find the sole cause of why i was getting gangrene all the time until i realized i had sepsis and treated it with broad-spec antibiotics...
ValTheMadLad 18 OCT a las 12:24 
i replaced the cyberarm yet i still get gangrene? any way to fix this?
ValTheMadLad 18 OCT a las 11:58 
nvm the crowbar is the tool to do it