Barotrauma

Barotrauma

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NT Cybernetics Enhanced
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Sep 3, 2024 @ 3:25pm
Dec 8, 2024 @ 12:33am
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NT Cybernetics Enhanced

In 2 collections by Nebual
Neurotrauma Fork Supported Mods
22 items
Nebual's Barotrauma Mods
6 items
Description
An extension for Neurotrauma Fork that adds Cyberlimbs and Cyberorgans. This is a fork of the original NT Cybernetics with:

Cyberlimbs
- Cybernetics Improved's additions: Cyberlegs make you run faster, Cyberarms swim/melee faster, and adding more expensive waterproof cyberlimb variants.
- Allow partial repairs of limbs (eg. consuming half the steel bar, as needed), allowing regular maintenance
- Crowbar can remove Cyberlimbs (if they're repaired first), allowing upgrades
- Can remove Cyberlimbs from Corpses (likely after repairing first!)
- Built-in Immersive Repairs compatibility

Cyberorgans
Augmented (Tier 2) and Cyber (Tier 3) organs have also been added, which are more durable and have strengths:
- Cyberliver: blood filtration system, improving toxin/poison/nausea recovery rate
- Cyberkidney: nano-blood production system, resisting bleeding/bloodloss, switching your blood type to C+ (accepts all other types, but don't give Cybernanite-infused blood to normies!), which prevents the rejection of other Cyber organs.
- Cyberlungs: better handle low oxygen environments, trigger hypo/hyperventilation to regulate blood pH, briefly protect against sudden loss of hull pressure (extra time to get to a suit!), and grant some Vigor
- Cyberheart: improves blood pressure recovery, vitality, and grants some Vigor
- Cyberbrain Chips: inserted into the brain (not a replacement!), boosting all skills, improving neurotrauma/coma/addiction recovery, and granting perpetual light analgesia for easier surgery.
- All Cyberorgans allow repair of their organ's damage via careful screwdriver calibrations (during surgery). (todo: full repair via extraction -> the Fab)
- Cyberorgans can be removed using the regular Organ Removal Scalpel.
- Each additional Cyberorgan increases the risk of Cyberpsychosis, which can be kept at bay using Immunosuppressants.

Meat-based Augmented Organs (Tier 2) exist as a cheaper alternative to the expensive fully-synthetic Cyberorgans (Tier 3), granting partial benefits. They require an extracted organ be put in the Medical Fabricator alongside FPGA and Fulgarium, to be used by a highly skilled Cyberdoctor (Mechanic/Medical). Cyberorgans (Tier 3) require the Super Soldier Doctor talent to craft, so will more usually be purchased from vendors.

Compatibility
- Requires Neurotrauma Fork; load order: NTCe above NT
- Compatible with Immersive Repairs (load order: IR above Cybernetics; requires those doing cyber repairs to have Clientside Lua)
- Compatible with EK Mods (requires those doing cyber repairs to have Clientside Lua, old patch incorporated, so not needed)
- Can be added mid-campaign, and can be switched to from the previous 2 NT Cybernetics mods
- Disabling this mod should just un-cyber any limbs/organs, and remove the items.
- Doctors should have Clientside Lua (without it: no operating on corpses, no crafting Tier 3 Cyberorgans, and no IR compat)
- Robotrauma: not compatible, I don't know enough about it to try. If someone else wants to, I'll take a PR!

Github Source Code[github.com] - PR's welcome!
Questions? Join the Neurotrauma Fork Discord (linked at the top of Neurotrauma's description and ask in #support)
Popular Discussions View All (1)
4
May 3 @ 2:45am
My suggestions
PHOENIX
211 Comments
Lobotomy Gaming Nov 12 @ 3:22pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Tupid Nov 9 @ 4:04pm 
can damaged cyberorgans be repaired? I have a couple 1% organs, are these just for decon?
Pixels Nov 2 @ 9:40am 
Hey somehow, even with a cyberlimb, i can receive blunt force trauma from thrown items and dislocate my arm? Any chance there's a fix?
toetruckthetrain Oct 19 @ 8:19pm 
90% sure this mod prevents you from loading steel into the scrap cannon because it changes steel
ValTheMadLad Oct 18 @ 1:54pm 
i just wasted 2 hours of my life trying to find the sole cause of why i was getting gangrene all the time until i realized i had sepsis and treated it with broad-spec antibiotics...
ValTheMadLad Oct 18 @ 12:24pm 
i replaced the cyberarm yet i still get gangrene? any way to fix this?
ValTheMadLad Oct 18 @ 11:58am 
nvm the crowbar is the tool to do it
ValTheMadLad Oct 18 @ 11:51am 
how do i remove a cyberarm? one of my dudes got gangrene on a cyberarm and i gotta replace it
blazescott202 Oct 14 @ 1:09am 
How many organs do you need to get psychosis I have 4 limbs and the tier 3 organs and still don't have any yet
ZacryZean Oct 13 @ 9:59pm 
Could you add it so random non crew npcs have a chance to spawn with cybernetic enhancements?