Black Mesa

Black Mesa

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Improved Default Cubemap
   
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Tunnisteet: Fix, improved, Cubemap
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5.076 MB
25.8.2024 klo 8.53
25.8.2024 klo 9.46
5 muutosilmoitusta ( näytä )

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Improved Default Cubemap

Kuvaus
This is not my MOD, I just moved it here
You can see the original MOD here
No more "glowing props"!
- Still ugly and wrong, but less ugly
- Works in LDR and HDR maps (using a single texture)
- Uses sky_day02_07 skybox from Half-Life 2
- Neutral color and low saturation
- Better sky/ground separation
- Nondescript ground appearance
- Similar overall luminosity (Doesn't look any worse in dark areas than the original.)

This DOES NOT magically "fix" broken or missing reflections in maps that haven't baked/included their own cubemaps correctly. They will always look wrong until that happens.

I moved this just because I was stupid and didn't know how to fix that damn CubeMaps while editing Chapter Overhaul's map :(


credit

Rush_Freak - Create the original mod
7 kommenttia
aeiou 12.9. klo 1.45 
@fAnt00m i'm having that issue as well, but i don't think this mod causes it
fAnt00m 30.8.2024 klo 20.09 
is this main game bug or not:
scientists and security guys are missing eyes for me (for some unknown reason)
Dafazi23 29.8.2024 klo 23.10 
@why do I exist
The author literally explained it in the first 2 sentences, nice attention span you got there.
BM*FaZuLet_PT 29.8.2024 klo 15.51 
so good
Isoknight 29.8.2024 klo 6.21 
the answer is right in the description man
ilowkplaygmod 27.8.2024 klo 17.45 
you tore this or ported it STRAAAAAAAIIIIIIGGGGGGHHHHHHHHHHTTTTTTTTTT from gmod, didn't you.
Black Mesa Security officer 25.8.2024 klo 22.52 
Alright! I can finally fix that ♥♥♥♥♥♥♥ bug.