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Exception ticking hediff (EMWH_Belief brain ticksSinceCreation=5081) for pawn Humps. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 585CDF11] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.Pawn_HealthTracker:HealthTick ()
Verse.Pawn:Tick ()
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
All my pawns are the same faith, and all have the imperial creed and faithful hediffs.
I have existence of heretic set to horrible.
They have a mood buff of +2 for unified faith, a debuff of -4 for surrounded by heretics, and a debuff of -4 for having a leader of a different faith (even though that leader is the same ideoligion)
Is there a way to disable the existence of heretic ideoligion precept if I can't figure out what's going on?
Even with existence of heretic set to neutral my leader still gets the -2 debuff (though somehow none of the others have it) and all pawns have surrounded by heretics (0)