Barotrauma

Barotrauma

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Baroverhaul
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38.186 MB
1. čvc. 2024 v 3.28
19. lis. v 11.54
Poznámky ke změnám (57) – zobrazit

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Baroverhaul

Popis


This mod is intended to increase the longevity of Barotrauma. It fully overhauls every job's talent trees, adding a number of new talents, trees, items, turrets, weapons, factions, events and missions. A list of all the talents can be found below. Every major patch also has patch notes in the Discussion tab for further details on added content.

FULL LIST OF TALENTS HERE[docs.google.com]



Should be compatible with Barotraumatic and Neurotrauma


Patches available for Immersive Repairs, Enhanced Reactors, Immersive Ignitables, Immersive Diving Gear, Immersive Ammunition Boxes, and ALL OF THE ABOVE

Patch available for Hazardous Reactors

Robotrauma patch HERE

Put this mod above NT Symbiote to fix the lantern issue. Should be fine.
if you have the issue where the lantern is stuck, this mod will let you yeet the stupid lantern.

If you want the parallel unlock version of the mod, click here

If you want the all + parallel unlock version of the mod, click here

If you want the original Baroverhaul Classic, click here
YOU DO NOT NEED THE CLASSIC VERSION TO USE THIS VERSION



RUSSIAN LOCALIZATION AVAILABLE HERE
Brazilian Portuguese by eduardooee74
Latinamerican Spanish by RaviolAsesino
Polish localization by John Brick
Simplified Chinese localization by Lurmou
Turkish localization by redsilver
French localization by Rylond

Special thanks to my girlfriend Willow for thumbnail art and custom sounds.
Many weapon art assets done with help from friend Myta.
Credit to Iron_Phildo69 and their clown mod for some inspiration.
Original Inspiration to work on this mod from ShaMedic.
Hurdy-Gurdy music written and performed by @paul_art237 on Fiverr (highly recommend)
Thanks to Astra for making the table of talents.
Special thanks to my girlfriend Mercury and Pluto
Thanks to AdeptOfMachine and AlexanderLB for contributing improved sprites.



For questions, comments, suggestions and help, check out our new Discord server[discord.gg]

HERE'S AN FAQ IF YOU HAVE A PROBLEM

Want to support me? Here's my Ko-Fi[ko-fi.com]
Populární diskuze Zobrazit vše (21)
45
4
18. lis. v 7.58
PŘILEPENO: What's New In Patch 4: Two New Factions And More
Violet 🐕
3
3. lis. v 18.38
Rusted exo suit
Curious_Frost
1
3. lis. v 18.27
Ritual Lantern Bug
Blu
Počet komentářů: 881
Maximiliengamer87 před 21 minutami 
<3 so many exo-suit
i use exo batterry mod and exo bay mod to makes my own mech room
Violet 🐕  [autor] 18. lis. v 13.42 
@Alastor Maybe, I've been investigating it
Alastor 18. lis. v 13.17 
Please fix the missions at the outpost commander. Could this be related to the Dynamic Europe compatibility patches?
Summord 18. lis. v 6.16 
Nevermind wait it works, you just have to load them in game for some odd reason you can't load them in the sub editor.
Summord 18. lis. v 6.15 
Huh, I can't get it to accept flares or alien flares either, of course I'm using the mod by itself so could I implore you to check again as of your latest patch?
Violet 🐕  [autor] 17. lis. v 20.19 
@Summord Just regular flares and alien flares that haven't been ignited before. If they have been ignited they can't be loaded in. I've heard reports of it not accepting flares before but I have never been able to replicate the bug
Summord 17. lis. v 18.30 
what ammo do flareguns use I looked at the source code and couldn't figure out what unlit flaregun ammo meant
Violet 🐕  [autor] 16. lis. v 21.27 
It is recommended that you start a new save. It's not entirely necessary I think but some things may not spawn properly and you may need to reset your talents using mindwipe
Asuka 16. lis. v 20.43 
is a new game needed?
Violet 🐕  [autor] 16. lis. v 12.59 
@Dokka this is almost certainly a mod compatibility issue, I'm still able to smoke cigars just fine