Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta










This happens when multiple players loading at the start of a round at the same time. Players load into the round one by one may have a chance to get everyone into the round.
The server error log shows:
[NT Pharmacy] Failed to write an event (ID: 3948) for the entity "tablet (ID: 14132)"
{Failed to write a ChangeProperty network event for the item "tablet" (Object reference not set to an instance of an object.)}
at Barotrauma.Item.ServerEventWrite(IWriteMessage msg, Client c, IData extraData) in <DEV>/Barotrauma/BarotraumaServer/ServerSource/Items/Item.cs:line 129
at Barotrauma.Networking.NetEntityEventManager.Write(IWriteMessage msg, List`1 eventsToSync, List`1& sentEvents, Client recipient) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Networking/NetEntityEvent/NetEntityEventManager.cs:line 37
Does this mean the mod needs to be updated?
@Azure Done
@Mad I will add more talent compatibility it’s just slow given how many things there is to do with neuro