Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật












unless you entered a pressure damage point and it still won't work, then something is borked
it's set in seconds btw so 7200 means 2 hours
While I've got you, re: the thread on Asteroid Filter: Gravity - any details on how the gas giants' rings interact with the various Asteroid Filters?
1. Do the "Asteroid Filters" plugins have any effect on the Gas Giant rings' asteroids, or are they completely separate?
2. In particular, does Asteroid Filter: Grid Speed affect the rings? Playing with Real Orbits, i'm strongly suspecting asteroidal rings would be a no-go at orbital velocities if not 😅
3. How does the game-global 'asteroid density' setting from vanilla affect both of these together?
4. Does the "no astroids anywhere except the rings" feature of this mod work, or should that be avoided? (just out of curiosity; it feels redundant)