Barotrauma
268 평점
Artifacts and Ruins Enhanced
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3.309 MB
2024년 4월 10일 오전 4시 46분
2025년 4월 12일 오전 3시 07분
업데이트 노트 13개 (보기)

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Artifacts and Ruins Enhanced

_]|M|[_님의 2 모음집
Barotrauma Deathwish
아이템 57개
Casual Ironman Campaign
아이템 17개
설명
Features:
With Artifacts & Ruins Enhanced artifacts become researchable and will no longer easily reveal which artifact you're currently dealing with when you find them. To figure out what you're dealing with, you either have to observe its effects or research it at a research station. Researching artifacts can gain you new and interesting technologies to play around with.

Ruins are also reworked with more challenges, modules and loot. They will no longer be destructible and will always contain at least 1 artifact. Unidentified serums and alien circuitry can be found as additional loot to make the traveling there more worthwhile, but they've also become more dangerous! If you've played with "Ruins Enhanced" you're already familiar with the modules as I got permission to use them. Adjustments were made to make certain doors no longer shut in your face unless a monster is fighting you to hinder your escape and some other minor tweaks.

Gameplay:
Here's a list of the overal gameplay aspects:
  • Artifacts
    Can be researched on a research station with alien circuitry. Researching will reveal what artifact you're dealing with.
    Researching already known artifacts generates an unkown serum inside the artifact.
    Can be sold both unidentified and identified. Identified artifacts are worth a lot more.
    Military and research merchants are the most interested in these and will pay you more.

  • Serums
    Will not reveal their effects until researched. Can be researched at a research station with stabilozine. They either unlock new technology or give you negative genetics effects.
    Can only be sold when identified.
    Military and research merchants are the most interested in these and will pay you more.

  • New Technologies
    Unlock recipes for new items by injecting a serum and craft them at the new research workbench which itself can be crafted at a regular fabricator.

    Here is a list of currently unlockable technologies:
    - Artifact Containment
    - Gene Cleansing
    - Living Metal
    - Stasis
    - Teleportation

Compatibility and other Info/Patches:
This mod is semi-compatible with other artifact mods.
Artifacts from other mods can still spawn just fine and work as intended, however the gameplay aspect of this mod does not extend to those artifacts from other mods, meaning you can't research those artifacts, they look different and their names will be visible.

- Russian Translation
- Korean Translation

Load Order:
- Enhanced Reactors (If you're using it)
- Artifacts and Ruins Enhanced
- Robotrauma (If you're using it)
- Extract it! (If you're using it)
- Any other mod that overrides ruin related items

Credits:
Grass - Devourer Artifact
hUbert 2 - Ruin modules from Ruins Enhanced
Azure - Simplified and Traditional Chinese translation
인기 토론 모두 보기(2)
1
2025년 6월 5일 오전 10시 07분
Teleportation knowledge
Ratmatguy
1
2025년 6월 5일 오전 10시 07분
mission question
Colqhoun
댓글 307
filya 2025년 11월 17일 오전 3시 30분 
ruin locator crafting?
Hooman 2025년 11월 8일 오전 11시 16분 
The cleansing artifact doesn't seem to last forever. I used the calibrated cleanser in a device and ended up getting the affliction again next round (outside influence).
Emu 2025년 10월 22일 오후 6시 38분 
where the heck do i get an artifact container (the one you place down on your sub)
Ryan Liu 2025년 10월 22일 오전 1시 16분 
Research station seems to not be blocking the effects of artifacts

I have it powered and made sure the mod is above any other mod that alter the research station, and still got muted while researching the muting artifact

Speaking of which, do I need cleansing knowledge to cure it myself? I have a muting serum but cant make antidotes
dorly 2025년 10월 18일 오후 9시 06분 
I researched artifact twice and I know the serum is inside the artifact, but I can't see artufact's inventory.
Kalen 2025년 10월 14일 오후 1시 30분 
Hey I really gotta ask about the ruin locator- I have used it every round this playtrough (about 10-15 thus far) and not a single time has a ruin been spotted on sonar. How far away is it supposed to be to be marked?
Dsyphus 2025년 10월 6일 오전 12시 33분 
So how do you actually make the antidote for the infection relic. Ive reasearched it a bunch to get 3 of the infection serums, but there is 0 indication of how to actually make a cure. if you research it again it just vanishes. and there is no recipe in any of the fabricators
Kommissar 2025년 9월 27일 오후 5시 48분 
im confused, i used the activated cleansing artefact in the device thingy and im not sure what it did
Kalen 2025년 9월 27일 오후 2시 18분 
It´s kind of buggy when you take out and reinsert an artifact into the containment unit with the light flickering, sounds looping and sometimes the containment unit just stops working afterwards and you get sick wether it´s on or not.
Snail 2025년 9월 7일 오후 9시 14분 
This is admittedly kinda dumb and situational, but id love to see a dedicated item for the air to water artifact

I linked an artifact containment with one to a lever for emergency descents by the captain, but having a dedicated structure potentially with options for like- target level so you can use it to pump water into your ballast tanks and alleviate some of the strain off of the pumps


Or potentially even something that could reverse the effects and quickly drain water? I dunno, it sounded more interesting in my head