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Ilmoita käännösongelmasta









- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
no this is not normal.
the station shield emitter is made for station type grids and by itself alsway ignoring voxel while the shield emitter and compact shield emitter that are made for ship type grids and need to be told to ignore voxel via a shield modualtor.
make sure you have the station shield emitter actually on a station type grid and on the same grid it is one of the 2 shield controllers (so no subgruid via rotor or so for either of them) and that the emitter has clear los (so no blox or voxel in the way) to the shield area on atleast one side and isnt by itself inside the voxel.
if that doesnt help please go ver the "standard first aid list" and if that also doens thelp please report in on the discord with logs and an example world (a world with no mor mods than absolutly necessary for problem reproduction and a premade situation for that reproduction)
tthem
there is no station controller but there is a "station shield emitter" which you will need to use on a station.
you take the stationshield emitter and place it on the outside of the station with clear los to the shield area and then you alos place either a shield controller or a shield controller table anywhere on the same grid, putting either emitter or controller on a subgrid for the maingrid wont work.
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
if all that fits and the shots still go through please go over the "standard first aid list" and if that one doesnt help please report in on the discord with logs and an example world (a world with no more mods than absolutly neccessary to reproduce a problem and a premade situation for a reliable reproduction) so that it can be looked at.