Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen











@Baker***: Probably load order issue with another mod that also overrides fire extinguishers for example Neurotrauma. Make sure it says "Immersive Repairs" when you hover your cursor over the extinguisher in your inventory. If not, put Immersive Repairs above the mod that's listed instead.
If it doesn't damage the secure locker at all, another mod might be overriding it so try placing Immersive Repairs higher in your load order.
As for the Multitool, it should allow you to open its inventory once it's broken. If it's broken and you still can't repair it, even after loading into the next round, are you perhaps using performance fix?
@Abra cadabra: Can't reproduce the issue with the welding torch. Are you using any other version of Immersive Repairs or any patches? As for a Husk job patch, I'm sorry, but I won't be working on that.
@lovbru1: Yes, welding tools will revert back to the vanilla welding tools when handled by a bot.
@Engineer: Probably wrong load order with another mod that also overrides engines, vents and oxygen generators.