Barotrauma 潜渊症

Barotrauma 潜渊症

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Enhanced Husks
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198.669 MB
2023 年 11 月 30 日 上午 11:56
3 月 25 日 下午 5:07
31 项改动说明 ( 查看 )

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Enhanced Husks

描述
ENHANCED HUSKS BETA

The Improved Husks mod aims to improve and expand the influence of the mysterious "husk parasite" in the world of Barotrauma in many ways.

Like more creatures, texture changes, more stuff, and changes to existing mechanics

Enhanced husks aims to take what Improved Husks did, and turn it into a semi-mod pack with a crap tonne of custom enemies, reworked mechanics, new mechanics, balance changes for vanilla and Improved Husks mechanics, and just a lot of "oh hey so the devs just added all these new creatures so I'm going to turn them all into husks", all built on what was done before it (personally I think Improved Husks deserves all the glaze.)

For the mods that have been used, you can find the names of the creators included in their code.
As for why I opted for this method is because my memory is crap and I don't trust myself.

I'm planning on completely changing the carried over textures from these mods anyway sometime in the future, but as of rn they will remain as is.

Improved Husks and Enhanced Husks are Hotswappable mods, so for instance if you would prefer to switch from Improved to Enhanced, you can just do that with no issue, want to switch back? Just take out Enhanced from your mod load list and pop Improved back in, sure you're going to lose a few items that are special to this version.

TLDR: DOWNLOAD IMPROVED HUSKS , DO NOT PUT BOTH IN YOUR ENABLED PACKAGES, IT'S EITHER ONE OR THE OTHER.
Core Features
I'm still working on this mod, even if the update progress have significantly slowed down over time, this mod still has most of the core features thoroughly intact.

-Almost every single biological creature in the game can now be turned into a husk. This means that you can run into various husked monsters while playing, as well as witness the transformation of any of them if infected. (I have gone in and changed almost off of the textures, they all have at least 1 or two changes or have been completely redone.)

-Some husked monsters can further transform into mutants, new custom deadly monsters that can be encountered while playing, as well as manually created, voluntarily and involuntarily.

-New items are now accessible through crafting in the fabricator, allowing you to enter symbiosis with the husk infection, temporarily gain impossible levels of regeneration and even boost the growth of various creatures for your own benefit.

Compatibility

This mod overrides the following vanilla content:

- Huskinfection, disguisedashusk, and husktransformimmunity originally found in "Content\Afflictions.xml"

- Husk Stinger Weapon originally found in "Content\Items\CreatureLoot\creatureloot.xml"

- Calyxanide (Husk Infection Antidote) originally originally found in "Content\Items\Medical\medical.xml"

- Human Husk character originally found in "Content\Characters\Humanhusk\Humanhusk.xml"

- Husk character originally found in "Content\Characters\Husk\Husk.xml"

- Crawler Husk character originally found in "Content\Characters\Crawlerhusk\Crawlerhusk.xml"

- Most of the Cultist clothes found in "Content\Items\Jobgear\Cultist\cultist_gear.xml"

- The entire Church of the Husk questline + some related quests.

The more things a mod overrides, the harder it is for it to be compatible with other mods in general.
So uh, watch out!


Prepare to get swarmed as this mod has plenty more monstrosities and variants to tear you limb from limb. Changes have been made to the Symbiotic to be more compatible with the new updates, don't worry, you just need symbiosis or husk genes to get those buffs.

Useful Links
New Guide: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3273042726
Old Guide: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2545104010
Spawnlist (names of all the monsters, items and afflictions added in this mod): https://pastebin.com/3kdv2EFu


Oh right, forgot that adding people to the contributors also adds it to their mod list, so for the record I'm Ok (BBB) and if you have any issues occurring with the mod, I'm the guy you need to talk to, please don't bother anyone else with questions regarding this mod.

Localization

(still uses the Improved Husks localisation files)
This mod has been translated to the following languages:
Russian - Courtesy of Enigma
Simplified Chinese and Japanese - Courtesy of Pikanic
Polish - Courtesy of Matiz753 and Midawek
Brazilian Portuguese - Courtesy of Polaris
热门讨论 查看全部(4)
2
11 月 15 日 下午 4:20
How to make husks guide
two golden wheels
79
12 小时以前
置顶: A place to put to tell me the bugs that may or may not occur
Ok [BBB]
11
7 月 17 日 上午 11:38
Permanent uncurable puking?
General Granger
862 条留言
Ok [BBB]  [作者] 6 小时以前 
trust I will balance this in the future
Azure 11 小时以前 
I must once again ask for monster loot nerfs
The number of husk eggs dropped by monsters needs to be significantly reduced. Almost all husk-infected creatures are weaker than their non-infected counterparts. Their only advantage is causing husk infection. The excessive drop rate and amount of husk eggs makes it too easy to fabricate calyxanide, which directly negates any threat these creatures were supposed to pose
Ok [BBB]  [作者] 11 月 28 日 上午 11:11 
btw work is still going on, just slow
Ok [BBB]  [作者] 11 月 18 日 上午 8:37 
well uhhh, stop shooting it in the skull I guess, severing the head triggers the trigger
two golden wheels 11 月 16 日 下午 1:35 
hey i just can not get the mutant husked human torso to become a head? any tips?
『TFX』 NikolaBB2 11 月 16 日 下午 12:46 
Unsure if this is reported or not, Or there is no way to fix it but even with all 3 things applied(Symbiotic, genome and infection) while it works, the oxygen can sometimes be funky, constant low oxygen effects and sometimes being able to die
two golden wheels 11 月 16 日 上午 9:29 
rip
Ok [BBB]  [作者] 11 月 16 日 上午 7:48 
I don't think that's possible wheels
two golden wheels 11 月 15 日 下午 4:21 
Dude. You HAVE to make Heabcrab husks take double damage from crowbars PLEASE I BEG YOU PLEASE PLEASE PLEASE PLEASE
Şef 11 月 11 日 上午 11:20 
Hi! I was wondering about the priest robes, which I assume come from ecclesiasts. Instead of killing them for robes, may we perhaps become one in the questline? I have not done much of the questline, admittedly so I don't know if that is the case