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i dont observe this issue in my old world campaign.
You can only play one campaign at once, so I'd guess putting in all the effort to isolate the two mods from each other and change the game UI just isn't worth it when you just enable one mod and disable the other.
This mod's turn times is NOTHING compared to that. Stop complaining guys, it's seriously not that bad.
I've only found a small issue when playing as Bretonnia (tested multiple times as Couronne), their confederation technology has an option to confederate your own faction, that's tested without any other mods.
It also blocks some of the technologies from SFO for Bretonnia for all Bretonnian factions when playing with SFO. I'm sorry if this was already reported. Thanks a lot!