Total War: WARHAMMER III

Total War: WARHAMMER III

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The Old World Campaign
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2.548 GB
13 nov 2023 om 1:18
11 nov om 12:15
230 wijzigingsnotities (weergeven)

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The Old World Campaign

Omschrijving
>>> THIS MOD REQUIRES MIXER! <<<



This is a completely new campaign based around the Old World, a region of the Warhammer Fantasy universe.

Description
This new campaign includes 1317 settlements and loads of new factions. All factions included are unlocked and are playable. The map features a layout with very few compromises—everything is in its rightful place, for better or worse.

Whereever possible, vanilla game mechanics have been ported and adapted to the new map's set-up.




Sub-Campaigns
These submods contain "smaller", more-focused campaigns. Same map, just with less stuff, ie. they run faster, a lot faster. And multiplayer works.




Compatibility
For specifics, discuss among yourselves in the Compatibility Thread.

Mod Configuration Tool
If you have MCT enabled, then you can do some cool things. Decide on these settings before you begin your game.

There are options to swap-in any 'missing' vanilla playable lords. For instance, you could set Tyrion to start in Elftown or Malekith in Nagronath.

There is also a "minor faction killer" MCT option which will remove far away minor factions, setting their settlements to ruins. This will make turn times a lot quicker.

Multiplayer
A few things have been tried over the last year to get multiplayer working, but there's been continued reports of desyncs. So let's call it here and finally state that the map is too complex for multiplayer to work correctly.

However, the sub-campaigns are a different story. Try one of those out.

Translations

Older Versions
I upload a back-up anytime I'm about to upload a save-game-ruining version of the mod.

You can find version 3.130 of the mod Here.

3.120 - 3.111 - 3.110 - 3.102 - 3.88b

Start Position Map
Start Position Map with slightly better viewing quality.[imgur.com]



Credits
  • ChaosRobie for all the major work and for the entire campaign map
  • Partypus for the 2d art stuff (faction flags, maps, etc.). And lots of 3d art stuff (like Dark Lands, Nurgle's Realm, Hell Pit, and plenty more. Basically anything that looks goooooood).
  • Team CAIME[github.com] for creating the CAIME tool, used to edit the hex map, generate the main pathfinding file, and a few other tasks.
  • FSFRanger for the RoC settlement prefabs. Motorway South for the Bel-Aliad settlement prefabs. Kou (Inu) for the cacti models.
  • Hkrul, Wolfremio, Mr. Archive and Gold for additional 2d art help. Kings Yakuzi for help with the start positions map.
  • Mixu for a bit of scripting and for maintaining Mixer.
  • Video in description by Colonel Damneders. It misses the MCT options, but is otherwise a great overview.
  • Various people on Da Modding Den discord for support, feedback, and beta testing. Curse you and thank you.

Bug Reports
Put your bug reports in the Bug Report Thread!

Future/Ideas
Things are always being worked on and improved. The map is at the maximum horizontal width, so for map size, this is "it".

Feel free to write your ideas in the Handy Dandy Ideas Thread!


Populaire discussies Alles weergeven (24)
1,278
17 nov om 16:05
BELANGRIJK: TOW Bug Report Thread
ChaosRobie
376
3
15 nov om 4:06
BELANGRIJK: Post Your Ideas In This Thread
ChaosRobie
245
3
14 nov om 4:03
BELANGRIJK: Report Compatibility Issues Here
ChaosRobie
3.770 opmerkingen
一把伞一个人 9 uur geleden 
May I ask if it is possible to merge the city modeling with the OVN module for compatibility? For example, the Zambezin Plain and the capital city of Kislif
Dragon32 18 uur geleden 
@theQ22
2.548 not 2,548

Not sure how decimals are represented in your country.
theQ22 19 uur geleden 
am i misreading the file size or do yall have like insane storidge 2500 gb is like insane maybe i'm a peasant
Matalis 24 nov om 3:36 
is anyone else taking alot longer to load into the map? ive been taking a good 3-4 minutes it feels
Church A.I 23 nov om 21:39 
Is there a reason why Gelt has such a rough start? Pushing into the Vale of webs is absolutely nightmarish and sets you back super far, and leaves you super vulnerable against the Skaven in the south and north
Lickher_ish 23 nov om 12:28 
would be cool to see larger regional powers. not just to decrease the amount of minor factions but since the old world is established you get challenge from the start.
ReCoil 23 nov om 7:38 
@blackout dye its most likely that you have ovn lost world mod enabled. I found it "hid" that building
Lonewolf 23 nov om 1:27 
multiplayer the classic version it says multiplayer works but still getting desyncs any idea what it could be?
kegluu 23 nov om 1:19 
@ Blackout dye
i dont observe this issue in my old world campaign.
kegluu 23 nov om 1:15 
@ Sleeping_Hobbo unusual locations are showing up for me.