Garry's Mod
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VManip (Base) Remix 2024
   
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Tipo de contenido: Extensión
Tipo de extensión: Herramienta
Etiqueta de extensión: Diversión, Realismo
Tamaño
Publicado el
Actualizado el
1.327 MB
11 NOV 2023 a las 14:22
29 FEB 2024 a las 10:40
6 notas sobre cambios ( ver )

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VManip (Base) Remix 2024

En 1 colección creada por 白狼
111
19 artículos
Descripción
-------------------Important-------------------
The first time the addon run, a file will be created, and the game cannot read this file. Therefore, the game needs to be quit and restarted until there is no lua error in console.

When encountering issues with the original animation support that this version does not have.
go to Utilities--->Vmanip_Remix2024--->config--->click "Weapon Mapping"--->find this weapon--->
change "false" into "VR".
And change the option "relationship matchs" into 0.
-----------------incompatible-----------------
Known that this addon are incompatible with the following addons
Original VManip (Base) : VManip (Base)
VManip fix: VManip (Fix_and_function)
-----------------message-----------------
First of all, this is the beta version, this version has some bugs, the new Added tools are not very useful,
But I don't have time to fix it, and I've already added thousands of lines of code to this problem
Take care of the rest on your own.
-----------------what changed-----------------
Interpolation repair and MW weapon leg disappearance bug.

CW2 Hand Support

New tool added, which can control the bones of more models. The original can only control C_hand, but now it can control any model, including old hands
-----------------about the new tool-----------------
There are 4 hashtables here

about BoneMapping, the bone names in the old hand are different from those in the c_hand, so it is necessary to establish a mapping

about mData, this is the data required for the new method and can be generated with just one click

about offset, the coordinate system of the bones was forcibly aligned in the control, but the model may not necessarily align and requires offset to correct

about WID, this is the name of the mapping corresponding to the weapon or model. After creating the mapping, it needs to be set, and it is best to manually set it

-----------------about bones manipulate-----------------
First is SetBoneMatrix:
Original addon use function "SetBoneMatrix" to set bone's position and angles(World).
Because Original addon dosen't use local matrix to interpolation,so the arm moves weird,
so ifixed the interpolation. This is not all,because function "SetBoneMatrix" dosen't work
in clientModels, CW2 weapon use clientModels as ViewModel,so i need new method to set bone's
Transform.
Second is ManipulateBone:i found that ManipulateBonePosition and ManipulateBoneAngles
can work in clientModels and viewModel,but this working doesn't like SetBoneMatrix,i found
the equation is Pw*O_p*Cl*O_a = M,Pw is World Transform Matrix of bone's parent,O_p is
only Translation,O_a is only Rotate,Cl is bone's local Transform Matrix,so use this
equation,can we Manipulate all bones freely? No,it's a pity,i found that "ManipulateBonePosition"
limited the input's length to 128,i don't know better method.
60 comentarios
Ultra instinct Martin 8 SEP a las 2:29 
The mod is making mistakes.
Ori 9 FEB a las 8:06 
If you use a weapon with sprinting animation, the weapon will likely clip through what you are holding on your left hand or the gesture you are making. That being said, is it possible to add an option to force (slow-)walking whenever you are doing so?
Token!! 4 NOV 2024 a las 17:40 
i have 3 hands when using with CW 2.0
Australian Demoman 2 SEP 2024 a las 19:32 
its still going btw
Australian Demoman 2 SEP 2024 a las 19:32 
so its making lua errors and the xnumber is at x2000 idk why please help
Observer 5 AGO 2024 a las 14:57 
I found out how to change the language. In the stool menu, select the addon, then click the checkmark with the language in parentheses, restart the map, and it should be in english!

also shown in this:
https://steamuserimages-a.akamaihd.net/ugc/2024985413517075247/FADF5142E0D76558BC9E9F852D28901651BE9D3D/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true
Spikyyn 10 JUN 2024 a las 1:16 
Compat with Chen's Vmanip patch?
HexStrain 9 MAY 2024 a las 16:47 
why does this need wiremod
The Icy TeaKettle 4 MAY 2024 a las 19:32 
addon utilitiies menu stuck in i think japanese for this one specifically

the sliding mod also makes the arms clip forward into view
白狼  [autor] 11 ABR 2024 a las 6:02 
@mrKRONER
I know the problem.
When encountering issues with the original animation support that this version does not have.
go to Utilities--->Vmanip_Remix2024--->config--->click "Weapon Mapping"--->find this weapon--->
change "false" into "VR".
And change the option "relationship matchs" into 0.