Garry's Mod

Garry's Mod

3,187 oy
Campaign Entities
20
6
5
16
6
10
9
8
4
6
3
5
2
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Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
İçerik Türü: Eklenti
Eklenti Türü: Varlık
Eklenti Etiketleri: Yapı, Eğlence, Rol Yapma
Dosya Boyutu
Gönderilme
Güncellenme
25.322 MB
10 Eki 2023 @ 12:47
19 Kas @ 19:30
47 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Campaign Entities

StrawWagen tarafından 2 koleksiyonda
My Bigger Projects
30 öğe
Save Making Toolbox
11 öğe
Açıklama
Lost Half Life 2 mechanics. And MUCH MORE!

Wouldn't it be nice if saves were less stupid? Limited?
If campaigns could be a breeze to make, if the bar, was raised?

It would be nice if you could script an assault...


If you could make NPCs actually work on top of props...


You could play ambient sounds...


Stop distant props from lagging...


You could place checkpoints?


You could script the spawning of anything...




What if you, could load a save, from within a save? What would YOU. Do then?




And those are only the biggest features...
You can also,
  • Spawn SLEEPING NPCS!
  • Spawn in a boss combine APC that runs down the player...
  • Spawn an armed version of the buggy and airboat.
  • Place the crushing Combine Walls...
  • Use dynamic player checkpoints, with spawn protection and everything.
  • Place combine forcefields that dice up anything caught between them.
  • Fade the player's screen, even their weapons!
  • Run console commands. ( Blockable via "campaignents_commandmandator_enabled 0" )
  • Use variants of NPCs ( snipers, empty turret, rebel turret, embedded rollermine ).
  • Rain headcrab canisters down.
  • Strip noclip away from players.
  • Silence any map's baked-in soundscape.
  • Place supply caches.
  • AND! Block players from spawning in their own weapons!

Now you're wondering something along the lines of...
How can i create anything with my weapons blocked?
Or with my noclip stripped away?
Everything stops blocking, when AI is disabled.


And...
The cherry on top? Anything interactive, dynamic, all the spawners...
Includes Wiremod support.


Github [github.com]

Credits:
Sleeping NPCs ( Rewritten from scratch + included in this addon )
Realistic Forcefield ( Copied, fixed for saves. Fixed the bugs. )
Popüler Tartışmalar Tümünü Görüntüle (29)
251
26 Eki @ 14:42
SABİT: Bugs or Errors
Tom
216
19 Ağu @ 14:13
SABİT: Suggestions
StrawWagen
108
8 Kas @ 19:04
SABİT: Stuff made with this addon!
StrawWagen
896 Yorum
drewbrraxxx 7 saat önce 
finally i have found this again!
t0856469 18 Kas @ 7:26 
the combine forcefield is not working
StrawWagen  [yaratıcı] 15 Kas @ 16:26 
You can use wire gates for that, i think there's toggle ones lol
cpt. jaq 15 Kas @ 14:55 
Yo ts ain't easy :broken_heart:
cpt. jaq 15 Kas @ 14:31 
Found something in the suggestions about incrementathingy gates, i'll try 'n give a crack at it
cpt. jaq 15 Kas @ 14:09 
YO! I need some help regarding how to use the wiremod trigger alongside with most campaign ents. I've noticed that many of the entities don't have a toggle function but only function when there is an entity inside the wiremod trigger radius.

TLDR: Is there a way to make it so that campaign ents toggle wiremod triggers rather than only functioning when there is an entity in said trigger? Thx if someone responds, n also love the mod :luv:
ChaoticRobot 14 Kas @ 2:32 
could you just tell me what allow for combineplys means? its a property for the forcefield.
StrawWagen  [yaratıcı] 6 Kas @ 19:06 
sorry broski, my hands are just too full rn, but i'm open to PRs on github
EshkerE 4 Kas @ 10:16 
Still no change bodygroups function in thing respawner bluh, i don't have acess to chatgpt tho.

Sry if im annoying asf.
StrawWagen  [yaratıcı] 31 Eki @ 13:41 
he just has ideas yall, lol