Garry's Mod

Garry's Mod

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Innholdstype: Tillegg
Tilleggstype: Enheter
Tilleggsetiketter: Bygging, Moro, Rollespill
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25.322 MB
10. okt. 2023 kl. 12.47
19. nov. kl. 19.30
47 endringslogger ( vis )

Abonner for å laste ned
Campaign Entities

I 2 samlinger av StrawWagen
My Bigger Projects
30 gjenstander
Save Making Toolbox
11 gjenstander
Beskrivelse
Lost Half Life 2 mechanics. And MUCH MORE!

Wouldn't it be nice if saves were less stupid? Limited?
If campaigns could be a breeze to make, if the bar, was raised?

It would be nice if you could script an assault...


If you could make NPCs actually work on top of props...


You could play ambient sounds...


Stop distant props from lagging...


You could place checkpoints?


You could script the spawning of anything...




What if you, could load a save, from within a save? What would YOU. Do then?




And those are only the biggest features...
You can also,
  • Spawn SLEEPING NPCS!
  • Spawn in a boss combine APC that runs down the player...
  • Spawn an armed version of the buggy and airboat.
  • Place the crushing Combine Walls...
  • Use dynamic player checkpoints, with spawn protection and everything.
  • Place combine forcefields that dice up anything caught between them.
  • Fade the player's screen, even their weapons!
  • Run console commands. ( Blockable via "campaignents_commandmandator_enabled 0" )
  • Use variants of NPCs ( snipers, empty turret, rebel turret, embedded rollermine ).
  • Rain headcrab canisters down.
  • Strip noclip away from players.
  • Silence any map's baked-in soundscape.
  • Place supply caches.
  • AND! Block players from spawning in their own weapons!

Now you're wondering something along the lines of...
How can i create anything with my weapons blocked?
Or with my noclip stripped away?
Everything stops blocking, when AI is disabled.


And...
The cherry on top? Anything interactive, dynamic, all the spawners...
Includes Wiremod support.


Github [github.com]

Credits:
Sleeping NPCs ( Rewritten from scratch + included in this addon )
Realistic Forcefield ( Copied, fixed for saves. Fixed the bugs. )
Populære diskusjoner Vis alle (29)
251
26. okt. kl. 14.42
FESTET: Bugs or Errors
Tom
216
19. aug. kl. 14.13
FESTET: Suggestions
StrawWagen
108
8. nov. kl. 19.04
FESTET: Stuff made with this addon!
StrawWagen
902 kommentarer
autisticBONSBURGERSfan 14 timer siden 
where is the context menu?
Vxider 17 timer siden 
w wagen
StrawWagen  [skaper] 18 timer siden 
increment gate :steamhappy:
Vxider 18 timer siden 
similar to what j-ayk said with the wiremod trigger, is there any way to create a trigger that only works one time? i'm trying to make a forcefield that activates after a player goes through a trigger but instead it activates while they're in the trigger and deactivates when they're not. idk what im doing wrong
sigmaweusu 24. nov. kl. 6.45 
literally a bulit-in hammer editor in game but its a bit more limited
burntfrenchfries 22. nov. kl. 11.50 
next time there's an update and its just a bugfix ill cry
drewbrraxxx 19. nov. kl. 23.56 
finally i have found this again!
t0856469 18. nov. kl. 7.26 
the combine forcefield is not working
StrawWagen  [skaper] 15. nov. kl. 16.26 
You can use wire gates for that, i think there's toggle ones lol
J-ayk 15. nov. kl. 14.55 
Yo ts ain't easy :broken_heart: