Garry's Mod

Garry's Mod

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Content Type: Addon
Addon Type: Entity
Addon Tags: Build, Fun, Roleplay
Bestandsgrootte
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Bijgewerkt op
25.322 MB
10 okt 2023 om 12:47
19 nov om 19:30
47 wijzigingsnotities (weergeven)

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Campaign Entities

In 2 verzamelingen van StrawWagen
My Bigger Projects
30 items
Save Making Toolbox
11 items
Omschrijving
Lost Half Life 2 mechanics. And MUCH MORE!

Wouldn't it be nice if saves were less stupid? Limited?
If campaigns could be a breeze to make, if the bar, was raised?

It would be nice if you could script an assault...


If you could make NPCs actually work on top of props...


You could play ambient sounds...


Stop distant props from lagging...


You could place checkpoints?


You could script the spawning of anything...




What if you, could load a save, from within a save? What would YOU. Do then?




And those are only the biggest features...
You can also,
  • Spawn SLEEPING NPCS!
  • Spawn in a boss combine APC that runs down the player...
  • Spawn an armed version of the buggy and airboat.
  • Place the crushing Combine Walls...
  • Use dynamic player checkpoints, with spawn protection and everything.
  • Place combine forcefields that dice up anything caught between them.
  • Fade the player's screen, even their weapons!
  • Run console commands. ( Blockable via "campaignents_commandmandator_enabled 0" )
  • Use variants of NPCs ( snipers, empty turret, rebel turret, embedded rollermine ).
  • Rain headcrab canisters down.
  • Strip noclip away from players.
  • Silence any map's baked-in soundscape.
  • Place supply caches.
  • AND! Block players from spawning in their own weapons!

Now you're wondering something along the lines of...
How can i create anything with my weapons blocked?
Or with my noclip stripped away?
Everything stops blocking, when AI is disabled.


And...
The cherry on top? Anything interactive, dynamic, all the spawners...
Includes Wiremod support.


Github [github.com]

Credits:
Sleeping NPCs ( Rewritten from scratch + included in this addon )
Realistic Forcefield ( Copied, fixed for saves. Fixed the bugs. )
Populaire discussies Alles weergeven (29)
251
26 okt om 14:42
BELANGRIJK: Bugs or Errors
Tom
216
19 aug om 14:13
BELANGRIJK: Suggestions
StrawWagen
108
8 nov om 19:04
BELANGRIJK: Stuff made with this addon!
StrawWagen
895 opmerkingen
t0856469 18 nov om 7:26 
the combine forcefield is not working
StrawWagen  [auteur] 15 nov om 16:26 
You can use wire gates for that, i think there's toggle ones lol
cpt. jaq 15 nov om 14:55 
Yo ts ain't easy :broken_heart:
cpt. jaq 15 nov om 14:31 
Found something in the suggestions about incrementathingy gates, i'll try 'n give a crack at it
cpt. jaq 15 nov om 14:09 
YO! I need some help regarding how to use the wiremod trigger alongside with most campaign ents. I've noticed that many of the entities don't have a toggle function but only function when there is an entity inside the wiremod trigger radius.

TLDR: Is there a way to make it so that campaign ents toggle wiremod triggers rather than only functioning when there is an entity in said trigger? Thx if someone responds, n also love the mod :luv:
ChaoticRobot 14 nov om 2:32 
could you just tell me what allow for combineplys means? its a property for the forcefield.
StrawWagen  [auteur] 6 nov om 19:06 
sorry broski, my hands are just too full rn, but i'm open to PRs on github
EshkerE 4 nov om 10:16 
Still no change bodygroups function in thing respawner bluh, i don't have acess to chatgpt tho.

Sry if im annoying asf.
StrawWagen  [auteur] 31 okt om 13:41 
he just has ideas yall, lol
burntfrenchfries 31 okt om 13:37 
hl2 just open hammer, bro.