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Adding a random childhoot trait based on their existing adult education trait seems like a good idea.Or could simplify even more and add for the character's highest stat.
A bit of this and that that I can't recall right off my head; "some enable" generally includes things that make AI more 'competent' like higher chance to undo corruption that lowered their holdings' control. If you're interested, I will compile a list and put it in Rule Mechanics
As for the performance question, I've experienced no noticeable difference. The mod replaces the vanilla trait, so the exp bar will be there even with the game-rule disabled, it just won't ever progress. I definitely can add them to adult characters but I have not think of a way to assign them without proper historical expertise. I have thought to give them at random, depending on their education. If you have a idea, feel free to let me know :)
I like the tiered childhood education trait: are there any performance impacts of adding it to everyone? Would you be able to also apply it to existing adult characters on game start?
You should live longer but if you don't keep stress down, drinks a lot of alcohol, have no relationships, and is lone survivor in a big but dead family, you'll die much quicker.
@ck3user7748, no I was not aware, thanks for letting me know
Poor health around 45
I change focus to medicine to live a few more years
Skull icon after 3-5 years ~50
Death within a year or two ~52