Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом









Basically, this mod enables the option (both player & AI) to vassalise factions and liberate dead factions from certain settlements.
@Dog of War
Yeh, I agree. Having no way to confederate vassals without breaking the vassalage is pretty annoying but, to my understanding, its hardcoded. So only CA is able to change that.
yet raises the question why i cant liberate riekland or nuln. i would gues one would be confederated but both factions dont appear to be able as i am running trough riekland.
on the ogers part i do think most of them are conferderated.
___
it occus to me i use "recruit defeated ledgendary lords"mod.
witch gives the legendariers to another faction, also for the AI.
is it possible that this mod is interfering ? like Franz and Nuln are in the east with The Golden Order ?
so they cant be liberated as an faction because their leader is alive elsewere ??
i attack east in the orge camps, yet i can not liberate anyone it seems.
the mod other properties work as in vassaling via diplomatcy.
is there anything i did worng ?
There is nothing to update.
@Tertius Gaudenus
Yes. But, where a faction can be revived is not touched at all by this mod.