Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta









Can ya pls remove the Ai option to liberate factions?
It's rather annoying and buggy, conflicts with lots of cool mods too
Basically, this mod enables the option (both player & AI) to vassalise factions and liberate dead factions from certain settlements.
@Dog of War
Yeh, I agree. Having no way to confederate vassals without breaking the vassalage is pretty annoying but, to my understanding, its hardcoded. So only CA is able to change that.
yet raises the question why i cant liberate riekland or nuln. i would gues one would be confederated but both factions dont appear to be able as i am running trough riekland.
on the ogers part i do think most of them are conferderated.
___
it occus to me i use "recruit defeated ledgendary lords"mod.
witch gives the legendariers to another faction, also for the AI.
is it possible that this mod is interfering ? like Franz and Nuln are in the east with The Golden Order ?
so they cant be liberated as an faction because their leader is alive elsewere ??
i attack east in the orge camps, yet i can not liberate anyone it seems.
the mod other properties work as in vassaling via diplomatcy.
is there anything i did worng ?
There is nothing to update.
@Tertius Gaudenus
Yes. But, where a faction can be revived is not touched at all by this mod.