Total War: WARHAMMER III

Total War: WARHAMMER III

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All Diplomatic Options - Vassalize, Liberate, Confederate
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Značky: mod
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6.390 MB
7. zář. 2023 v 18.31
2. zář. v 19.51
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All Diplomatic Options - Vassalize, Liberate, Confederate

Popis
OVERVIEW
Hello all!
This is the updated version of the All Diplomatic Options mod by FiftyTifty who will be unable to update the original mod for the foreseeable future but has kindly given me permission to maintain and update this awesome mod for coming updates. Factions added by Patch 4.0 (minus the Changeling) can now be vassalised/liberated.


A possible oversight by CA, was to give some factions settlements, but not have them actually own them. That meant you could not liberate a handful of factions.

When playing as a modded race, you may get many "Liberate" options when conquering settlements. If you are planning to play a modded race that is not in the list of compatible mods below, then it is recommended that you disable this mod.

Compatible mods so far:
- Cataph's Southern Realms
- OVN Fimir
- OVN Albion
- OVN Dread King
- Legions of Nagash
- Gnoblar Hordes - The Unwashed Masses
- OvN Araby
- The Hung

Keep in mind, that adding this compatibility means that there would be empty race slots as placeholders for the above races in the faction select screen when Mixer is enabled and those mods are disabled. If you are not using Mixer then this will not happen. FIXED

Here is an example of what I am talking about[imgur.com]

IMPORTANT
Modded factions CANNOT be liberated. That would require editing the startpos which this mod does not do.

The Maneaters do not have access to vassalisation options as they cannot make alliances.

Recommended mods:
Fudging Vassals


SUBMODS
- German Translation by Balthasar23th


KNOWN ISSUES
- Duplicate versions of modded heroes may spawn when the faction it is tied to is revived. To my understanding, this is because that hero is scripted to spawn for that faction at the start of the game when it is "spawned in". The game considers reviving a dead faction as them being spawned in for the first time and so gives the hero it's told to give again. I don't believe there is anything I can do to fix that on my end. Thanks to Dredd_87 for notifying me of it.

- Liberate currently brings the faction as a military ally instead of a vassal. Use the Fudging Vassals mod alongside this to get a dilemma between military ally and vassal once a faction is revived.


CREDITS
A massive thanks to FiftyTifty for porting the original mod to WH3 and maintaining it for as long as he did and for giving me permission to continue maintaining this mod.
Počet komentářů: 545
Rutherson 27. lis. v 22.34 
@The_Inquisitor LOL I was comparing this, in my mind, to the mod I already had at home. They're the same mod 🤣
The_Inquisitor  [autor] 27. lis. v 17.16 
@Rutherson
Basically, this mod enables the option (both player & AI) to vassalise factions and liberate dead factions from certain settlements.



@Dog of War
Yeh, I agree. Having no way to confederate vassals without breaking the vassalage is pretty annoying but, to my understanding, its hardcoded. So only CA is able to change that.
Rutherson 27. lis. v 16.53 
I dont see any description of what functions the mod actually adds or changes, is that all on the previous versions description?
Erik of Borg 26. lis. v 0.53 
oh thanks for the info. i did not know that. (sorry fixed an typo)

yet raises the question why i cant liberate riekland or nuln. i would gues one would be confederated but both factions dont appear to be able as i am running trough riekland.
on the ogers part i do think most of them are conferderated.
___

it occus to me i use "recruit defeated ledgendary lords"mod.
witch gives the legendariers to another faction, also for the AI.
is it possible that this mod is interfering ? like Franz and Nuln are in the east with The Golden Order ?
so they cant be liberated as an faction because their leader is alive elsewere ??
Dog of War 25. lis. v 10.58 
@Erik of Borg if a faction has been confederated already, they cant be liberated
Erik of Borg 25. lis. v 10.44 
hey, playing as makai i started an campain yesterday. the mod works perfectly fine at the chaos wastes. i could liberate them. after loading it today, i attacked more south and wanting to liberate the empire from their vampire masters. yest today none liberate function works.
i attack east in the orge camps, yet i can not liberate anyone it seems.

the mod other properties work as in vassaling via diplomatcy.

is there anything i did worng ?
Dog of War 22. lis. v 16.52 
LOVE THIS MOD! I play it with every campaign. Only thing i wish was added was being able to confederate vassals. Sucks i have to end up declaring war on my vassals THEN try to confederate them.
cheesyseal4321 20. lis. v 18.35 
okay
The_Inquisitor  [autor] 20. lis. v 18.31 
@cheesyseal4321
There is nothing to update.


@Tertius Gaudenus
Yes. But, where a faction can be revived is not touched at all by this mod.
cheesyseal4321 20. lis. v 18.24 
please update :(