Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen









return
end
local forename = common:get_localised_string("names_name_888888839") or ""
cm:change_character_custom_name(agent, forename, "","","")
cm:embed_agent_in_force(agent, force)
cm:set_saved_value("bad_legend_only_one12", true)
end)
if not ok then
out("bad_legend_agent12_il_potente_granchio ERROR: " .. tostring(err))
cm:set_saved_value("bad_legend_only_one12", true)
end
end
cm:add_first_tick_callback(function()
cm:callback(function()
bad_legend_agent12_il_potente_granchio()
end, 0.5)
end)
if not settlement or settlement:is_null_interface() then
return
end
local cap_x = settlement:logical_position_x()
local cap_y = settlement:logical_position_y()
local agent_x, agent_y = cm:find_valid_spawn_location_for_character_from_position(
faction_key, cap_x, cap_y, true, 6
)
if not agent_x or not agent_y then
return
end
local agent = cm:create_agent(
faction_key, "champion", bad_agent_key, agent_x, agent_y
)
if not bad_legend_settings or not bad_legend_settings[bad_agent_key] then
return
end
local leader = faction:faction_leader()
if not leader or leader:is_null_interface() then
return
end
local force = leader:military_force()
if not force or force:is_null_interface() then
return
end
local home_region = faction:home_region()
if not home_region or home_region:is_null_interface() then
return
end
local function bad_legend_agent12_il_potente_granchio()
-- If we've already processed this agent, never run again
if cm:get_saved_value("bad_legend_only_one12") then
return
end
local ok, err = pcall(function()
local bad_agent_key = "il_potente_granchio"
local faction_key = "wh2_dlc11_cst_noctilus"
local faction = cm:get_faction(faction_key)
-- Faction missing, null, or dead? Mark as done and exit.
if not faction or faction:is_null_interface() or faction:is_dead() then
cm:set_saved_value("bad_legend_only_one12", true)
return
end
SCRIPT ERROR
[out] <74.8s> [string "script\campaign\mod\bad_legend_agent12_il_potente_granchio.lua"]:14: attempt to call method 'settlement' (a nil value)BIG FAT
Is this the mod you mentioned? -> SCM's LCCP, 16 new factions for IEE!
I've tested it with my mod and I don't see a problem. Maybe you're using Legendary character mod. I think there's a problem with that mod itself right now.
I had a lot of activated mods including your mod, game worked fine.
After today's update, with the same mod list, Vlad's Drakenhof hero panel crashes
I disable your mod, no crash
I disable a bunch of other mods that add legendary vampire heroes, for example scm's legendary characters, no crash
I think it's a new compatibility issue, but I'm not sure cuz you say the update is about greenskins