Total War: WARHAMMER III

Total War: WARHAMMER III

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Bad Legendary Characters - Legendary Lords / Legendary Heroes
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Tags: mod
File Size
Posted
Updated
1.760 GB
Jun 10, 2023 @ 11:53pm
Nov 24 @ 2:05am
319 Change Notes ( view )

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Bad Legendary Characters - Legendary Lords / Legendary Heroes

Description
This mod adds special characters to bad guys factions.



<<<Greenskin>>>

Morglum Necksnapper
- Legendary Lord -
You can recruit him if you start any playable greenskin factions.

Borgut Facebeater
- Legendary Hero -
For Grimgor's 'Ardboyz

Durkol Eye-Gouger
- Legendary Hero -
For Grimgor's 'Ardboyz

Taugrek the Throttler
- Legendary Hero -
For Grimgor's 'Ardboyz

Ruglud Bonechewer
- Legendary Hero -
For Bonerattlaz

Kiknik Toofsnatcha
- Legendary Hero -
For Bonerattlaz

Bulgrug Warpslave
- Legendary Hero -
For The Bloody Handz

Duffskul
- Legendary Hero -
For Crooked Moon

Big Red 'Un
- Legendary Hero -
For Crooked Moon

Blacktoof
- Legendary Hero -
For Broken Axe

Kap'n Skabend
- Legendary Hero -
For Broken Axe

Little Gork
- Legendary Hero -
For Ironclaw Orcs




<<<Vampire Count>>>

Ushoran
- Legendary Lord -
You can recruit him if you start any playable vampire count factions and strigoi minor factions.

Whispering Nell
- Legendary Hero -
For Caravan of Blue Roses

Monster of Wittgenstein
- Legendary Hero -
For Caravan of Blue Roses

Cannibal Knight
- Legendary Hero -
For The Barrow Legion

The Old One
- Legendary Hero -
For The Barrow Legion

Frederick Van Hal (Vanhal)
- Legendary Hero -
For Sylvania

Estroth the Silent
- Legendary Hero -
For Sylvania

Victor Guttman
- Legendary Hero -
For The Drakenhof Conclave



<<<Vampire Coast>>>

Infanta Leanora Navrre
- Legendary Hero -
For The Drowned

Black Jens
- Legendary Hero -
For The Awakened

Il Potente Granchio
- Legendary Hero -
For Dreadfleet

Ogg Halfheart
- Legendary Hero -
For Pirate of Sartosa

Blacklegges the Giant
- Legendary Hero -
For Pirate of Sartosa


<<<Beastmen>>>

Gorthor the Cruel
- Legendary Lord -
You can recruit him if you start any playable Beastmen factions

Doomgore
- Legendary Hero -
For Slaughterhorn Tribe

Piercing Eye
- Legendary Hero -
For Harbinger of Disaster

Khorok Manripper
- Legendary Hero -
For Warherd of the Shadowgave

Kha'Rak Stoneheart
- Legendary Hero -
For Warherd of the One-Eye


<<<Tzeentch>>>

Tchzen
- Legendary Hero -
For Oracles of Tzeentch

Bahr
- Legendary Hero -
For Oracles of Tzeentch



<<<Daemons of Chaos>>>

Gerik Barkov
- Legendary Hero -
For Daemons of Chaos



<<<Greenskin / Dark Elves>>>
Grumlock & Gazbag
- Legendary Lord -
You can recruit him if you start any playable Greenskin / Dark Elves factions.

<<<Tzeentch / Greenskin>>>
Radzog
- Legendary Lord -
You can recruit him if you start any playable Tzeentch / Greenskin factions.

<<<Tzeentch / Ogre Kingdoms>>>
Zor'ead Warpscorched
- Legendary Lord -
You can recruit him if you start any playable Tzeentch / Ogre Kingdoms factions.

<<<Vampire Count / Vampire Coast>>>
Virion the Grim
- Legendary Lord -
You can recruit him if you start any playable Vampire Count / Vampire Coast factions.

<<<Vampire Coast / Dwarf>>>
Red Brokk
- Legendary Lord -
You can recruit him if you start any playable Vampire Coast / Dwarf factions.

<<<Beastmen / Nurgle>>>
The Harbinger
- Legendary Lord -
You can recruit him if you start any playable Beastmen / Nurgle factions.

<<<Dwarf / Vampire Count>>>
Golengil Drongdorson
- Legendary Lord -
You can recruit him if you start any playable Vampire Count / Dwarf factions.

<<<Tomb Kings / Grand Cathay>>>
Xian Feng, the Blood Dragon
- Legendary Lord -
You can recruit him if you start Followers of Nagash(Tomb Kings) / any playable Grand Cathay factions.

<<<Tomb Kings / Vampire Coast>>>
Red Henri
- Legendary Lord -
You can recruit him if you start any playable Tomb Kings / Vampire Coast factions.



<<Credit>>
Special thanks to all of these people. They readily granted me their assets.
- The_Inquisitor
- stompie5
- 'ㅇㅇ(122.35)'
- Mixu
- all is dust
- ok boomer
- Moon
- Urgat



If you want to stat game as Ushoran, then use this mod.
>> https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3028971255
LuminousClarity made this cool mod.


This mod is save game compatiable.
This mod is compatiable with almost every other mods.
This mod is compatiable with MCT mod.

If there is a bug, please report it. I will fix it ASAP.



한글 번역 모드 >> https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3008703823&searchtext=bad+legend

French Translation submod >> https://steamcommunity.yuanyoumao.com/workshop/filedetails/?id=3053884169

Chinese Translation submod >> https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3189185559

2X unit size submod >> https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3557486669

Bodyguard for immortulz submod >> https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3562628875
823 Comments
jenosite  [author] 4 hours ago 
@Lickher_ish
Thank you for the solution. But if do it your way, Noctilus won't be able to move in campaign map at the first turn. I've tried fixing it my own way, can you check how it is?

@RuDo
Okay. Go ahead.
RuDo 4 hours ago 
Hello , May i connect the "Virion the Grim", "Golengil Drongdorson" and "Ushoran" to access my Horde mod buildings? I will put her agent_subtype Key ID in my mod so that no one need an additional Submod?:cuphead:
Lickher_ish 10 hours ago 
currently on the version of 11/23
Lickher_ish 10 hours ago 
if not agent or agent:is_null_interface() then
return
end

local forename = common:get_localised_string("names_name_888888839") or ""
cm:change_character_custom_name(agent, forename, "","","")

cm:embed_agent_in_force(agent, force)

cm:set_saved_value("bad_legend_only_one12", true)
end)

if not ok then
out("bad_legend_agent12_il_potente_granchio ERROR: " .. tostring(err))
cm:set_saved_value("bad_legend_only_one12", true)
end
end

cm:add_first_tick_callback(function()
cm:callback(function()
bad_legend_agent12_il_potente_granchio()
end, 0.5)
end)
Lickher_ish 10 hours ago 
local settlement = home_region:settlement()
if not settlement or settlement:is_null_interface() then
return
end

local cap_x = settlement:logical_position_x()
local cap_y = settlement:logical_position_y()

local agent_x, agent_y = cm:find_valid_spawn_location_for_character_from_position(
faction_key, cap_x, cap_y, true, 6
)
if not agent_x or not agent_y then
return
end

local agent = cm:create_agent(
faction_key, "champion", bad_agent_key, agent_x, agent_y
)
Lickher_ish 10 hours ago 
-- Settings safety
if not bad_legend_settings or not bad_legend_settings[bad_agent_key] then
return
end

local leader = faction:faction_leader()
if not leader or leader:is_null_interface() then
return
end

local force = leader:military_force()
if not force or force:is_null_interface() then
return
end

local home_region = faction:home_region()
if not home_region or home_region:is_null_interface() then
return
end
Lickher_ish 10 hours ago 
Fixed it
local function bad_legend_agent12_il_potente_granchio()

-- If we've already processed this agent, never run again
if cm:get_saved_value("bad_legend_only_one12") then
return
end

local ok, err = pcall(function()
local bad_agent_key = "il_potente_granchio"
local faction_key = "wh2_dlc11_cst_noctilus"

local faction = cm:get_faction(faction_key)

-- Faction missing, null, or dead? Mark as done and exit.
if not faction or faction:is_null_interface() or faction:is_dead() then
cm:set_saved_value("bad_legend_only_one12", true)
return
end
Lickher_ish 10 hours ago 
Just noticed this script error 30 turns into my campaign. i have other mods too just so you know

SCRIPT ERROR
[out] <74.8s> [string "script\campaign\mod\bad_legend_agent12_il_potente_granchio.lua"]:14: attempt to call method 'settlement' (a nil value)BIG FAT
EzUNreal 22 hours ago 
Well the most recent update magically fixed the issue, now I can continue my vampire campaign!
jenosite  [author] Nov 23 @ 6:49am 
@EzUNreal
Is this the mod you mentioned? -> SCM's LCCP, 16 new factions for IEE!
I've tested it with my mod and I don't see a problem. Maybe you're using Legendary character mod. I think there's a problem with that mod itself right now.