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Enhanced Armaments Fuel for the Fire Expansion
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14 May 2023 @ 15:43
22 Kas @ 15:42
183 Değişiklik Notu ( görüntüle )

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Enhanced Armaments Fuel for the Fire Expansion

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A Heavily Armed Europa, Pt. 2 - Military tension is on the edge of a blade, as new tech is developed to tear apart the competition.

New NT Patch for EHA+FFE, which is Mutually-Exclusive from the original one.

EHA:FFE adds:
  • Radio Range Extender (throws your voice farther, best used when two people have it)
  • More Hats
  • Different style of Uniforms.
  • More Utility Items
  • Coalition Black-Ops Gear w/ Specialized Sets & Weapons
  • Combat Helmet Variants, Tactical & Medic
  • Sedative Gas Grenade
  • 8-Gauge Shotguns & ammo types
  • 10mm Pistols and SMGs
  • New Prototypes
  • New Renegade GL & Grenade Type
  • Blasters, effectively Laser Muskets
    (Cells get more shots the higher level they are)
  • Chemthrowers, more potent flamers
    (Uses only it's specialized Chemfuel made in the Chemical Refinery)
  • Coalition Exoskeleton, an oversuit/backpack wearable
  • Pocket Fire Extinguishers
  • Weapon Locker storage
    (Primary is Weapons, Secondary is Ammo)
  • Gauntlets, melee weapons that you can aim, guard, and punch with.

Has to be loaded before Enhanced Armaments to work.

Things at the top of the mods list overwrite those below it, meaning "Before" is "Above."
Popüler Tartışmalar Tümünü Görüntüle (2)
76
9 Nis @ 21:51
Suggestions / Concerns
SGT. Shorty
54
22 Kas @ 7:14
Problems / Errors
SGT. Shorty
394 Yorum
󠀡󠀡 22 Kas @ 21:39 
brother btw are you thinking of bringing old sprites of rifles (they were more beautiful than current ones) but its ok if no
KABOOM 22 Kas @ 16:40 
Works as it (probably) should! Have some steam points for fixing my favourite item i guess. :captainsmooth:
SGT. Shorty  [yaratıcı] 22 Kas @ 15:44 
Should have fixed it in the most recent update.
SGT. Shorty  [yaratıcı] 22 Kas @ 15:18 
Then I truly do not know, I'll look further into it, I guess.
SGT. Shorty  [yaratıcı] 22 Kas @ 15:00 
That's due to server lag, the affliction decay is tied to server, but rendered independently.

If someone lags longer than ~2 seconds away from the server, they'll notice the coat will fail to refresh the affliction faster than it decays.
KABOOM 22 Kas @ 14:57 
Oh uh, the bottom part keeps appearing and disappearing spontaneously
SGT. Shorty  [yaratıcı] 22 Kas @ 14:41 
I have no clue what's wrong with it, as it's behaving fine on my end.
KABOOM 22 Kas @ 13:15 
The trenchcoat's tail is very much NOT working after the update
SGT. Shorty  [yaratıcı] 9 Kas @ 12:59 
Yep