Barotrauma
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Enhanced Armaments Fuel for the Fire Expansion
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14 MAY 2023 a las 15:43
22 NOV a las 15:42
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Enhanced Armaments Fuel for the Fire Expansion

Descripción
A Heavily Armed Europa, Pt. 2 - Military tension is on the edge of a blade, as new tech is developed to tear apart the competition.

New NT Patch for EHA+FFE, which is Mutually-Exclusive from the original one.

EHA:FFE adds:
  • Radio Range Extender (throws your voice farther, best used when two people have it)
  • More Hats
  • Different style of Uniforms.
  • More Utility Items
  • Coalition Black-Ops Gear w/ Specialized Sets & Weapons
  • Combat Helmet Variants, Tactical & Medic
  • Sedative Gas Grenade
  • 8-Gauge Shotguns & ammo types
  • 10mm Pistols and SMGs
  • New Prototypes
  • New Renegade GL & Grenade Type
  • Blasters, effectively Laser Muskets
    (Cells get more shots the higher level they are)
  • Chemthrowers, more potent flamers
    (Uses only it's specialized Chemfuel made in the Chemical Refinery)
  • Coalition Exoskeleton, an oversuit/backpack wearable
  • Pocket Fire Extinguishers
  • Weapon Locker storage
    (Primary is Weapons, Secondary is Ammo)
  • Gauntlets, melee weapons that you can aim, guard, and punch with.

Has to be loaded before Enhanced Armaments to work.

Things at the top of the mods list overwrite those below it, meaning "Before" is "Above."
Discusiones populares Ver todo (2)
76
9 ABR a las 21:51
Suggestions / Concerns
SGT. Shorty
54
22 NOV a las 7:14
Problems / Errors
SGT. Shorty
394 comentarios
󠀡󠀡 22 NOV a las 21:39 
brother btw are you thinking of bringing old sprites of rifles (they were more beautiful than current ones) but its ok if no
KABOOM 22 NOV a las 16:40 
Works as it (probably) should! Have some steam points for fixing my favourite item i guess. :captainsmooth:
SGT. Shorty  [autor] 22 NOV a las 15:44 
Should have fixed it in the most recent update.
SGT. Shorty  [autor] 22 NOV a las 15:18 
Then I truly do not know, I'll look further into it, I guess.
SGT. Shorty  [autor] 22 NOV a las 15:00 
That's due to server lag, the affliction decay is tied to server, but rendered independently.

If someone lags longer than ~2 seconds away from the server, they'll notice the coat will fail to refresh the affliction faster than it decays.
KABOOM 22 NOV a las 14:57 
Oh uh, the bottom part keeps appearing and disappearing spontaneously
SGT. Shorty  [autor] 22 NOV a las 14:41 
I have no clue what's wrong with it, as it's behaving fine on my end.
KABOOM 22 NOV a las 13:15 
The trenchcoat's tail is very much NOT working after the update
SGT. Shorty  [autor] 9 NOV a las 12:59 
Yep