Total War: WARHAMMER III

Total War: WARHAMMER III

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Caravans of the Old World - Southern Realms addon
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8.4.2023 klo 4.48
2.9. klo 7.38
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Caravans of the Old World - Southern Realms addon

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This is a submod for "Caravans of the Old World" and it adds the caravan system for Southern Realms (both player and AI)

Playable factions with access to caravans:
- Border Princes
- Estalia
- Tilea
- Bilbali
- East Ind Company (uses the cathayan caravan network)
- West Ind Company and New World Colonies (after confederation with any faction who has access to caravans on the first turn)

Requires the main mod and Cataph's Southern Realms

You can enable caravans for ai factions in MCT
120 kommenttia
TWilliam  [tekijä] 14.11. klo 22.37 
Nemaides : oh, right. You also need a script change to make it works. Paste these lines into a lua file :

cm:add_first_tick_callback(function()
if not Old_world_caravans then return end
Old_world_caravans.item_award_culture_replacer.mixer_teb_catrazza = nil;
end);

If you want to check a caravan award quickly there is the MCT option to get award then you click on caravan target settlement. It also requires that the "Enable logs" option is active.
Nemaides 14.11. klo 1.04 
@TWilliam the caravans work, and start from Miragliano but when they complete they dont count towards the trade contracts.
Nemaides 7.11. klo 7.55 
thank you!
TWilliam  [tekijä] 5.11. klo 22.12 
@Nemaides : db/campaign_group_members_tables/twill_old_world_caravans_teb, line 8 for IE, line 18 for IEE, replace cathay faction group with upper cell
Nemaides 5.11. klo 7.02 
Lets say i wanted to move the East Ind Company back in south tilea/ border princes, is there a easy way to edit the rpfm to make that faction have the same caravan routes/ trade contracts?
StimbI4 23.10. klo 1.23 
There is a typo in "Trade with south" contract - city is named Sudenbur instead of Sudenburg
TWilliam  [tekijä] 20.10. klo 6.53 
@StimbI4 : this is intended. They use the Cathay's caravan routes and get the same item awards as Cathay
StimbI4 19.10. klo 1.58 
East Ind company has no Trade Contracts bookmark in Plytocracy for the rewards.
TWilliam  [tekijä] 29.8. klo 6.04 
@Hidalgo : for southern realms all caravans starts from Tilea. Conquer the city to make caravans safe. Other races' caravans work the same way. You will have the same issue as dwarf faction if Karaz a Karak will be captured by Skarsnik.
Hidalgo 29.8. klo 3.55 
For some reason im playing as Estalia but my caravans always spawn in Tilea capital, its controlled by a enemy faction and they instantly rally out and attack it after i pass turn. I tested it in 2 diferent campaing and sending it to diferent directions, the caravan always spawn in Tilea. Im forced to use cheats and teleport it to Magritta before end turn or lose the caravan.