Cities: Skylines

Cities: Skylines

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Prop Control 1.0.1
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254.372 KB
2023 年 4 月 2 日 下午 5:34
4 月 1 日 下午 8:12
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Prop Control 1.0.1

描述
A lightweight alternative for Prop Anarchy for those who don't want to (or can't) use Prop Anarchy or Extended Managers Library. Written with an emphasis on stability, to avoid the current issues with Prop Anarchy/Extended Managers Library.

Provides the following functionality:
  • Prop anarchy: disable collision checking for props
  • Prop snapping: raise or lower props to custom heights, and attach them to buildings (as you can in the asset editor)
  • Prop precision: stores detailed prop position information for precise alignment of props (the unmodded game has a limited prop position resolution, e.g. making fences impossible to line up correctly)
  • Prop scaling: change the size of props
  • Decal prop fix: correctly display large (above 8m x 8m) decals and enable decal texture tiling (required for some custom decals to display correctly)
  • Adaptive prop visibility distance: customize the visibility ranges of props, including dynamic calculations to permit larger props to be visible for longer distances (disabled by default - see under 'Use' below).

Use with Line Tool for prop line tool functionality.

Change prop colors with Prop Painter Revisited.

Select your props the normal way: either with the in-game prop tool (under Paks and Plazas), or (much better) using Find It 2.

Now includes Move It! integration to change the scaling and elevation of existing props.

Does not include Additive Shader; For Additive Shader functionality, use Visibility Control.



Incompatible mods




This mod will automatically load any savegame data stored by the above mods, except for Extended Managers Library/Prop Anarchy; for those two mods, a new "Remove EML" mod will soon be released to convert their data to Prop Control format.





Use

See the mod's options panel for the available options. Most of this mod's functionality doesn't need options.

The default key to toggle prop anarchy is Ctrl-P. Text will display towards the bottom-left of the screen indicating the current status (on or off) of prop anarchy.

Adaptive prop visibility distance (which extends the visibility distance for props based on their size) is DISABLED by default from mod version 0.9.3 onwards, as it does have a performance impact (because you're rendering more props, obviously). It can be activated in the mod's options panel.

[discord.gg]



Meta
This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.

Saves additional prop data in the savefile (obviously), but doesn't alter any savefile structure, and can be safely removed at any time (obviously, any prop precision or snapping placements will be reset to game defaults if you do this).

Safe for editor use - will automatically (harmlessly) disable itself in any editor other than the map editor.



Source code
[github.com].


Translations
[crowdin.com].
Please leave a message below if you'd like me to add another language on CrowdIn.


[ko-fi.com]

[paypal.me]
769 条留言
NEW FOUND GLORY 11 月 22 日 下午 1:05 
Thank you, Algernon, I think I got it fixed. I went to skyvee and some mods were completely outdated
algernon  [作者] 11 月 21 日 下午 1:16 
@NEW FOUND GLORY I have no idea. That sounds like a general game issue and not specific to this mod, so try asking for help on a general Cities: Skylines help forum (or just use Skyve to manage your mods instead to avoid such issues).
NEW FOUND GLORY 11 月 20 日 下午 6:37 
I have this mod subbed, all worked well prior to latest update. I can't press "enable" regardless...How do I fix it :steamsad:
algernon  [作者] 11 月 19 日 上午 2:18 
@shusei20061122 No. The standard approach is to use Procedural Objects if you need more decoration items. Note also that props that are part of buildings and props placed by Intersection Marking Tool are separate from the game's prop system and don't count towards the limit.
shusei20061122 11 月 18 日 下午 5:26 
Does this mod increase prop limit?
alchemistfm 11 月 14 日 上午 11:11 
@algernon yup! That's what I needed. Thanks for the reminder!
algernon  [作者] 11 月 11 日 下午 2:02 
@alchemistfm Yes, power lines/poles aren't (and have never been) props; they are actually a special building type (network pillars), and will block zoning (this isn't limited to certain ones, it's true for all of them).

Try Network Anarchy to override that and have them not block zoning (especially the 'no collision' setting).
alchemistfm 11 月 11 日 上午 10:47 
@algernon maybe that's the issue I'm having then, weird. I suppose it has been power lines/poles I've been experiencing this with, maybe it's those certain ones. I had thought it was the case that props didn't block zoning, at least I'm remembering that right.
algernon  [作者] 11 月 10 日 下午 10:57 
@alchemistfm Props have never blocked zoning, no. Anarchy is irrelevant to that. Note that there are some decorative "buildings" (not props); they will block zoning,
alchemistfm 11 月 10 日 下午 8:00 
Even with anarchy on, should props stop buildings from filling in zonable space/zones from being drawn? It's been a long time since i've played and I feel like I don't remember that.