Total War: WARHAMMER III

Total War: WARHAMMER III

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Lost & Found Dwarfs: Complete Collection
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overhaul
Značky: mod
Velikost souboru
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511.553 MB
4. pro. 2022 v 23.57
1. říj. v 19.36
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Lost & Found Dwarfs: Complete Collection

Popis
This mod is a compilation of the Lost & Found: Dwarfs mods! Dwarf loving and lore friendly!

MCT Compatiblity - Compatible with Modding Configuration Tool. allowing you to disable units individually if desired. Note that this is completely optional and is NOT required for the mod to function.

The eventual goal of this mod is a total, comprehensive overhaul of all things Dawi, taken one step at a time! New Lost & Found mods will be added here after a delay to make sure no unseen issues arise as bugs can be pesky little things.



See below for more information on everything contained within!

Overall Summary
  • Two Legendary Heroes
  • One Generic Hero
  • Three weapon variants and new mounts for Lords and Thanes
  • Eleven New Units (including three Regiments of Renown)
  • Re-balanced Vanilla Units
  • Visual Overhaul

Roster
Please see the following for a full list of additional units - Lost & Found Dwarfs Roster

General
General Changes
  • Belegar Rework - Two new summon abilities, a new unique mount, and a changed unit focus to miners, ironbreakers, and irondrakes.
  • Rangers Rework - Rangers act as skirmishing missile infantry with looser spacing, lowered range, 360 degree firing, and fire whilst moving
  • Bugman's Rangers now RoR
  • Added Charge Defense vs Large to a few units (see linked mod for full list)
  • Visual Overhaul - Increased beard variety for most of the roster and a fancier Yoked Carnosaur

Mining Expansion
Dawi of the mines rejoice! Come dig a hole with the new Prospector heroes and the new mining units. And tagging along are two special guests courtesy of Phyrex, Unrad Grimbeard and Grombold Kruddsson!

Engineering
Dwarfen engineering needed more representation in game! Additional units along with unit variants have been added (see roster)!

In addition, the Flame Cannon has an additional firing mode to rain down a hail of fireballs!

Submods

Translations

Future Plans
  • More Units!
  • Heroes and Lords!
  • More Reskins!
  • More Campaign Changes!
  • Tweak unit stats/cost based on user feedback. The goal is to be balanced around vanilla TW:WHIII.
  • Improve portholes

Other Mods
For Dwarf mods not in this collection, try these!

And for my other Lost & Found mods, please check out these!
Kislev

Beastmen

Other Factions

If you want something a little more silly and not lore-friendly, try this mod out!

Standalone Mods
Here are some standalone components of this mod if you only want a smaller portion. All of these are included in this mod so they are not needed for this mod.

Known Incompatibilities

Acknowledgements
Custom mount icons and ability icons made by Inu!
Revamped unit cards made by R1kko!

Thanks to Da Modding Den[discord.gg] for general help and maintaining the modding wiki.

Thanks to the Skeleton Crew for feedback, support and more!

Massive appreciation for Vandy's amazing Modding Configuration Tool!

Script used for the Underground Advance ability modified by the original written by prop joe. Massive additional thanks for helping resolve a compatibility issue!

Thanks to ChaosRobie for altering the script in Moulder's Menagerie to make everything play along nicely!

Special thanks to All is Dust for all the help getting a properly transparent window!

Script to add Regiments of Renown and Slayers to the pool taken from the modding wiki. Originally written by Aexrael Dex and edited for Warhammer III by All is Dust

Additional screenshots kindly provided by Dungeon Master, Fin, and Matthew39!

Long description for Earth Borer taken from the Warhammer Fantasy RPG 1st ED - Stone and Steel.

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Feedback and bug reports are very appreciated!
Počet komentářů: 883
ReCoil 18. lis. v 2.20 
Hey maybe for suggestion could you make some kinda brewmaster hero or brewcart unit which gives small passive healing aura or same kinda thing that kislev patriach have? I think it would be good addition, but of course since its healing it needs to be very little like 0,05% if its passive aura.
greenphoenix23  [autor] 8. lis. v 7.01 
Still not sure what camp you mean, but you do not need both laf_dwarfs and laf_diggy_hole as laf_dwarfs contains all the content from laf_diggy_hole.

But it sounds like an incompatibility somewhere.
Hoken 8. lis. v 6.34 
JR new DWF

laf_dwarfs

laf_diggy_hole

united krak_drak
Ak_kraka

Exp_roster_dwarfs

sonsofgrimnir_wh2

phy_runic_units

phy_dwarf_lords_of_legend

I'm also using a 2x units mod, I don't know if it causes a conflict
greenphoenix23  [autor] 8. lis. v 5.20 
Which unit mods and camp are you talking about?
Hoken 7. lis. v 23.12 
I'm trying to run this mod along with the other unit mods, and this is the only one that breaks when I try to start a camp.

Could you check for an update? Thank you for your work.
greenphoenix23  [autor] 22. říj. v 8.25 
Definitely let me know!
Probably just an outdated version you still have. I wish Steam was better at pushing updates sometimes.

And if that doesn't work, what does the crash look like?
Loading into the campaign? And what percent does the loading bar get to? Or is it on the map?
ZeroAlfa 22. říj. v 4.25 
Thanks for the reply. I tried only with the mod and it still crashed. Whenever I try mods, I always start a new campaign to avoid problems. I'll try unsubscribing and resubscribing in case it was a download issue.
greenphoenix23  [autor] 21. říj. v 18.46 
It should be compatible with 6.3 so that shouldn't be the problem.
Are you trying to start a new campaign with all of them? Or adding this on later?

Also, have you tried with just this and each one of those separately to determine which one is having an issue? I haven't heard of any incompatibilities with those, but it is certainly possible!
ZeroAlfa 21. říj. v 12.28 
Hi, I've been trying out several mods that expand the dwarven roster and I'm currently having crashes with this one. I'm using version 6.3 and I wanted to know if that's the reason the game crashes or if it's known which mods it's usually not compatible with? So far I've tried

GHS:毒风与硫磺(万世天朝出品): https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2886780217&searchtext=ghs

and Runic Units: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3311408575&searchtext=runic+units

and they work correctly entering the campaign but as soon as I activate Lost and Found when trying to enter the campaign the game crashes. Sorry for making it so long and thanks for the hard work you do on this mod.
Tag_Ur_It--> 20. říj. v 22.37 
Oooh okay, that makes sense. Good news is that the miner units and vanilla changes work just fine. Only problem would be the prospector and the regiments of renown not appearing. Everything else works flawlessly and I haven't had this much fun with dwarfs in a while.