Project Zomboid

Project Zomboid

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errorMagnifier
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327.307 KB
1 grudnia 2022 o 10:50
25 stycznia o 8:04
Listy zmian: 22 ( zobacz )

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errorMagnifier

Opis
Creates a button when an error occurs.
Makes error reporting clear and easy for less tech-savvy.

[ko-fi.com]



[discord.gg]

[raw.githubusercontent.com]


Windows: %userprofile%\Zomboid\console.txt
Mac/Linux: $User\Zomboid\console.txt
Upload this file in entirety to Github[github.com] as an issue.
Share the link in a comment below if it is urgent.



Copyright 2023 Chuckleberry Finn. This item is not authorized for posting on Steam, except under the Steam account named Chuckleberry Finn.

Workshop ID: 2896041179
Mod ID: errorMagnifier
Popularne dyskusje Zobacz wszystkie (2)
1
29 maja o 18:55
How do I disable the error UI entirely
MarineKing
0
7 września o 0:54
Error I got
Eskimo
Komentarzy: 533
Reckionn 12 listopada o 6:32 
after killing zombies somehow and doesnt matter which zombie i killed my game screen becomes black. The game keeps going meanwhile.
zytukin 5 listopada o 4:51 
@Fearless to fix that issue go to your steam directory, navigate to SteamApps\workshop\content\108600\2875848298\mods\CommonSense\42.0\media\lua\client\ISUI\Overrides and delete all the files in that folder. (I had the same problem and found that solution on reddit)
Chuckleberry Finn  [autor] 30 października o 12:14 
I would contact the author of that mod, unless the error is directly from errorMag failing I can't help with other mods errors. 👍
Fearless^~^ 30 października o 10:00 
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:109)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:563)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:515)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:504)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:394)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:304)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:435)
at zombie.GameWindow.init(GameWindow.java:1173)
at zombie.GameWindow.mainThreadInit(GameWindow.java:648)
at zombie.GameWindow.mainThreadStart(GameWindow.java:514)
at zombie.MainThread.mainLoop(MainThread.java:58)
at java.base/java.lang.Thread.run(Unknown Source)
`
Fearless^~^ 30 października o 10:00 
`function: BB_CS_Fireplace.lua -- file: BB_CS_Fireplace.lua line # 42 | MOD: Common Sense
java.lang.RuntimeException: attempted index of non-table
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:97)
at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:87)
at se.krka.kahlua.vm.KahluaThread.tableSet(KahluaThread.java:1497)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:431)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:166)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1754)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1554)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:69)


This is the error I am getting with the common sense mod not sure if its the same for everyone though..btw continuation of error log is in the next comment of this post couldn't fit it
Vroooooooooooooooom 29 października o 18:45 
it would appear to be a problem with the common sense mod or patches by braven. I had to unsubscribe from them and it went away. I resibscribed to them after enabling error magnifier and it seemed to fix the issue. so it might just be a load order issue.
Chuckleberry Finn  [autor] 29 października o 18:02 
Can you share the error?
Vroooooooooooooooom 29 października o 17:40 
even after i disable the 2 mods, when i load a new save there is still the red box counting up. idk hopw that works. (sorry for making 3 separate messages. im an idiot)
Vroooooooooooooooom 29 października o 17:38 
and the mod update and alert system also
Vroooooooooooooooom 29 października o 17:38 
this is the only mod i have enabled and i just get errors constantly counting up. when i hit the little button it doesnt have any errors, but i see the number rapidly counting