XCOM 2
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A Requiem For Man: The Requiem Legion
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982.018 MB
24.9.2022 klo 16.18
20.10. klo 2.16
366 muutosilmoitusta ( näytä )
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A Requiem For Man: The Requiem Legion

2 kokoelmassa, tekijä ReshiKillim
Reshi's Requiem (And other Reshi stuff)
17 luomusta
A Requiem For Tedjam - The Official Beyond Legendary Collection
307 luomusta
Kuvaus
The Requiem Begins Anew

This mod brings back a significantly expanded and enhanced roster of Aliens originally from the old A Requiem For Man mod, as well as improvements on mechanics and designs in it, which unfortunately suffered from a number of major compatibility issues. Issues which are not present in this mod. Please note that all the fancy loot and items will be in a separate companion mod, this is purely an enemies mod.

The Requiem Armory! Please note that if The Requiem Armory is not in use, Enemies from The Requiem Legion WILL NOT drop ANY LOOT, unless manually configured to do so.

Configurable Dual-System Enemy Progression

Contains a secondary spawning control system for the player for the disgusting Aliens introduced by this mod, allowing for a much more easily balanced experience. Enemies be can be controlled with a combination of Research Progression Requirements and Campaign AKA Golden Path Requirements, rather than simply appearing whenever the Force Level system says it's time, which can be a fair bit less than consistent over different modlists.

This system is Configured in the XComRequiemLegionSpawningRulesets ini file. MCM Support for this feature, is unfortunately, not possible as it can only be configured while the game is not running.

Introducing The Requiem Legion

The Dreaded Taipans arrive, and they are joined by multiple Murderous Mechtoids, a quartet of Astonishing Archons, A Trio of the Amazing Andromelids, and even more horrors! Let the cannons sing, and set forth to meet them in glorious battle!

Not for the faint of heart. Pain is included. The Mod Author denies all responsibility for horrendous squad wipes, dead soldiers being corpse launched into space, and disastrous shenanigans on the battlefield.

Compatible with Long War of The Chosen

And pretty much every other mod that I've tried it with, which is a lot. No real incompatibilities that I'm aware of, aside from the old classic version of ARFM.

Recommended but Not Required Mod
Gotcha Again Redux - Allows the UI to process special World Effects, allowing the Tile Indicator to properly warn of new environmental hazards.

Credits

Claus for being an awesome muse and having inspired a great deal of the content in this mod, some of whom's assets were also modified and incorporated into this mod.

Hulk for some epic contributions in assisting in the creation of custom assets for this mod.

Kexx for the lovely Archon Valkyrie Model, which was further modified by me.

Pavonis Interactive for the Long War Chryssalid Model, which was further modified by me.

The gorgeous Animations used for the Taipans are from Mr Danger Dude's Viper Animations Repository, all credit for these lovely anims belongs to him!

A special Thanks to RustyDios and NeIVIesis for allowing me to make special variants of their Target Icons for use in this mod!

The Mighty DeaconIvory for some lovely screenshots used as preview images.

NOTE: This Mod, and its Companion, though mostly finished, are still in A WIP State. Significant changes and QOL, such as new enemy types may still occur.
Suositut keskustelut Näytä kaikki (5)
5
14.10. klo 19.56
Difficulty is way through the roof
johanas.azzaid
10
15.4.2024 klo 2.49
Futher Plans
45fg45
2
30.8. klo 22.41
简体中文翻译 Simple Chinese Translation
Tommy
699 kommenttia
Soul 16 tuntia sitten 
Ngl,kinda same boat,stuff like "enable hard mode" mean nothing to me,kinda would like more descriptive stuff around beside "its hard". Like do they spawn more? Stronger stats? New abilities? I'm like "ok but Wtf does it actually do bruh".

As for corruption,as from what I understand (cause like you said,its not really described anywhere lmao)
The more you get hit by it the more it build,and stay between missions,when it hit the max you get a debuff killing you in 2 turns unless you cure it,I think?

It happened like once to me,and I kinda didn't knew wtf it was and just cheated to remove it,cause again,no idea what triggered it or what I was supposed to do beside the desc being smth like "its over" or smth among those lines.
Snicks 17 tuntia sitten 
v This also. Even for the campaign options - I don't really know what Golden Requiem actually does in any detail.
Harmonic Flair 17 tuntia sitten 
Speaking broadly, I'm pretty fond of this mod and the broader ARFM/AHW family, but I would really, really appreciate further documentation. I've got a soldier in my barracks suffering from "lesser corrosion," and nowhere I look (the workshop page, workshop pages of other requiem mods, UFOpedia, Bestiary, Soldier Info, description of items added by the Requiem Armory, etc) is this explained.
I'm not keen on my only path forward in terms of understanding this being "wait for something bad to happen."
Snicks 27.11. klo 5.30 
Overall, I really like the enemies, but they definitely need a bit of tuning. The corrosion is excessive, but I think the biggest problem is their overbearing presence in retalliations, even early game. I haven't had one there weren't four Requiem units on, even on the first one in the game.

This is even worse if resistance are activating them by taking shots.
Chubby 23.11. klo 0.48 
Awesome thanks! Love this mod
Chymnoy-FOX[S-L] 22.11. klo 12.03 
What kind of nonsense is this? why create an enemy (relatively ordinary) that needs to be killed in 3-4+ turns, when it constantly heals and shoots 4 times per round, some of which are critical hits, and it's under constant suppression, and it also reduces the player's own damage each round? Muton-MEC-Psionik
ReshiKillim  [tekijä] 21.11. klo 20.43 
@Chubby Not currently? But as I'll probably be making changes to corrosion mechanics soon, I can add a config for that together with the update
Chubby 21.11. klo 19.10 
Can I disable the corrosion somehow? I like the other mechanics and enemies the mod provides but I'm wondering if theres a way to disable that specifically in the config
ReshiKillim  [tekijä] 20.11. klo 21.15 
A Gentle Requiem @Canadian_Zac
Soul 20.11. klo 12.17 
Its the one that say it disable certain mechanics like supremacy