Total War: WARHAMMER III

Total War: WARHAMMER III

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MIXER - Mixu's Unlocker
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26.309 MB
7 września 2022 o 11:21
24 października o 6:47
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MIXER - Mixu's Unlocker

W 1 kolekcji stworzonej przez Mixu
Mixu's mods for total war warhammer 3
Przedmioty: 17
Opis
This is a startpos mod that makes all factions in Realms of Chaos and Immortal Empires campaigns playable.
This mod also adds some modder utilities like ability to increase number of building slots, additional hero categories and other things that require startpos modding.


"You still need to buy the DLC if you wish to play with DLC factions"
No, seriously, this mod does not give you free DLCs.
If you actually wanna know what this mod does, skip to "What's included".
I'm tired of seeing this asked.
I'm tired of having to explain this simple thing.
I'm tired of people not reading the mod descriptions.
I'm tired, boss.


MCT Requirement:
The newest version of MCT is recommended to be used with this mod.
It will work without it, but your save files will be bigger.
Don't use MCT if you plan on playing multiplayer, unless Groovy makes mct work in multiplayer at some point and I forget to update this blurb.

What's included:

With this mod there are now 458 playable lords in IE and 141 playable lords in RoC.
Some of those factions require other mods before they can be played.

It also provides a framework for other modders to use stuff like new agent types for existing factions and unique building slot templates for landmark mods.

This mod edits the max number of available building slots, so that it's compatible with mods that increase the number of building slots. Major settlements have a max of 20 and minors a max of 8.
This mod itself shouldn't increase any available slots, you will need other mods for that.

Compatibility:
This mod edits startpos and isn't compatible with other startpos mods.
This mod edits some vanilla scripts, like monster hunt script and some narrative script stuff, it's to make all factions actually playable without script errors.
This does mean that some other mods may conflict if they edit these same script files.


"You do actually genuinely need to buy the goshdarn DLCs if you wish to play factions that are behind a DLC or Warhammer 2 or Warhammer 1"

Credits & Special Thanks
Creative Assembly - Supporting and enabling mod creation and GIVING US THE DAMN ASSEMBLY KIT FINALLY!
Da Modding Den[discord.gg] - Essential Hub for Modding Total War.
Frodo[github.com] - Rusted Pack File Manager (RPFM).
DrunkFlamingo - He helped with some frontend functions like showing the lord model in frontend and other UI things early on when Mixer was originally created.

Contact & Feedback
The best place to reach out to me is by joining Da Modding Den discord server listed above and using the #Mixu_Stuff or #user_troubleshooting channels.
Popularne dyskusje Zobacz wszystkie (42)
130
2
3 listopada o 14:40
Bugs Encountered
Lord-Titan
3
24 października o 16:42
Instant crash in menu
VidarPain
3
7 listopada o 7:33
multiplayer issue with new update
The Operator
Komentarzy: 2 524
IronGigas 5 godz. temu 
YoYo! Does anyone have an idea for how to play the game in a pseudo-hotseat, meaning playing as multiple factions at once, against myself? The game's debug build should allow you to change factions with a console command, and I think the mod's scripts are pretty close to that. I'd appreciate any tips on this :steamthis:
Tramon 22 listopada o 10:32 
Crash on multiplayer, how to play?
gorilla_cenk_93 22 listopada o 7:20 
hello can you unlock the high elfs in the old world campaing by the side of marinburg the colonie
Dragon32 20 listopada o 12:06 
@InfoManiac
Thanks dude, I do.
InfoManiac 20 listopada o 11:57 
you need their dlc lmao.
Dragon32 20 listopada o 11:01 
@Desamus
Is it the Conclave? I tried them in June and had no stances
Elitewrecker PT 20 listopada o 7:58 
Do you have Chorfs DLC?
Desamus 20 listopada o 7:56 
I'm playing as minor Chaos Dwarf faction and have no movement stances.
SpookyThaScary 18 listopada o 0:05 
hm weird, when i play as taurox and i use currency to unlock Ragush i cannot recruit him, he doesnt even show up in the Lord recruitment '-'
Levitacas 16 listopada o 14:54 
Since this is a popular mod, with a lot of people that might have an answer to my question, I'm going to ask this here. I'm trying to figure out how you move a factions starting location in either the assembly kit directly or through RPF. I want to move a bunch of factions starting locations, maybe give Grimgor another enemy out in the Mountains, and cathay another central enemy as both areas are very empty compared to the empire or araby. But everything online is negative amounts of helpful, and the youtube tutorials are all about unit changes and pack mods, not startpos mods, which is what I assume I need. Ty for any help