Garry's Mod

Garry's Mod

12,378 ratings
TFA Base
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Realism
File Size
Posted
Updated
43.396 MB
Jul 24, 2022 @ 5:09pm
Apr 13 @ 4:16am
35 Change Notes ( view )

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TFA Base

Description
(all links dubbed in changelog tab above)

For users:
-A rich, thoroughly tested feature set including:
  • Holographic HUD, reminiscent of FA:S2
  • Viewbob, with tweakable sensitivity.
  • Ironsights, nearwall, sprinting, holstering, and many more weapon dynamics.
  • Movespeed is changed if you're holding a TFA Base weapon, varying with each weapon and your current actions.
  • Dynamic crosshair and accuracy. Quickscoping is no longer an option, as your accuracy will actually decrease until you're fully sighted in. The crosshair is programmed with smooth animations, and will fade rather than disappearing when you sight in.
  • Dynamic spread, like in CS:GO, means that spraying is no longer an option except in close quarters or with well controlled guns.
  • Advanced animations using quadratic interpolation. Animations like sighting in or lifting up your gun when you're cose to a wall are no longer robotic, and ease in and out like real human motion.
  • Idle and breathing animations.
  • Holstering animations. This adds a tactical decision to getting out a big gun.
  • Your computer, your choices. Each individual user can configure things like the crosshair, ironsights toggle or hold, and others. You aren't forced to play like everyone else.
  • Custom impact effects add a beautiful, realistic touch to gunfights.
  • Dynamic holdtypes for running and ironsights. In thirdperson, your character will put your weapon down when you sprint, and raise it to their face when you aim!
  • Smoke trails and muzzleflashes, properly networked and predicted.
  • Working muzzle flashes when scoped in.
  • Silencers, complete with animations and proper prediction. These decrease the size of your muzzle flash and play a quiter sound.
  • Selective fire, toggleable using E+R.
  • Safety mode is toggleable using Shift+E+R
  • Interrupt reloading on shotgun-style reloads
  • Inspection/customization screen to see your weapon's stats and add/remove attachments. Accessible with context menu key (C) by default, hold E or rebind (Q -> Utilities -> Keybinds) to access context menu buttons (like player model selection)
  • c_hands support
  • gonna do it in slow-motion

For developers:
  • Competent templates, allowing to quickstart your weapon creation
  • Default animation values are compatible with most HL2/CS:S reskins/compiles
  • Huge amount of hooks, allowing to change how the weapons behave
  • Easily supports 3D scopes with just one .qc edit (a simple $attachment on the lens)

Comparison:


Credits:
The Forgotten Architect: Laying the foundations
YuRaNnNzZZ and DBot: Maintaining, improvements and fixes
Juckey: Gun Walking Animation Code
Kris: Nearly-empty click and melee bashing sounds
Valve: Shell models/textures
Melee impact effect code: code_gs
Ammo boxes: Gamebanana ( if you know the author, please contact me )
Muzzle flash textures: Nemole/Scotch
Scope Textures: Generic Default
Pocket Fix: Inconceivable!
New World Interactive: Smoke particles/textures
The Inter Project Authors: Inter font[github.com] that is included with the base
Popular Discussions View All (17)
2
Nov 9 @ 5:55am
Please, make a toggle to remove 1/4 limb damage.
Christofolo
2
Oct 18 @ 1:42am
More than one weapon doesn't show up and i cant shoot with any weapon | persistent issue i've had for months
Christofolo
7
Jul 1 @ 3:46pm
BRASS/SHELL CASING SIZE
ThePickledOne
624 Comments
Swampfoxes 31 Nov 14 @ 1:11pm 
Anyone know how to remove the fade away and keep ammo count showing all the time
Vauk Nov 14 @ 3:03am 
ah ok thanks
Vauk Nov 14 @ 2:59am 
also scopes are broken
Vauk Nov 14 @ 2:57am 
the guns work normally tho
Vauk Nov 14 @ 2:54am 
for some reason i cant see my arms when holding a TFA weapon, i have disabled all addons asides from the TFA addons but it no workie, im using the full [TFA][AT] Some guns from INS:S pack
SHEMPIMITE Nov 14 @ 1:21am 
any idea why Enhanced Death Animations is suddenly making my TFA arms render on the deathcam? It wasn't doing this until last night
specspec Nov 5 @ 3:42pm 
after a bit of testing and disabling mods, i found the mod that was messing up the tfa guns.. do NOT install Half-Life 2-ifier: HL2 style Movement & Physics if u want ur tfa guns to work
specspec Nov 5 @ 2:49pm 
ok ill try that
YuRaNnNzZZ  [author] Nov 5 @ 8:36am 
disable mods in halfs until you find which one exactly breaks everything