Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción









along with recompiling all weapon models to use bodygroups, add mag drop support / better 3rd person reloads, and have 3 LODs
ive also either completely remade or tweaked almost every particle effect in all the packs
any 4k or 2k textures goes to 1k ( except in very rare cases where too much detail is lost )
basetexture/phongexponent is dxt1 or I8 except for things that have alphas which are dxt5 or IA88
normals are lossless because bc looks bad on the phong/env mask inside the alpha
im generally not very good at texture conversion so i take what i can get and try to keep as much detail as i can with the original assets