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[CovertInfiltration.X2InfiltrationMod]
+InfilModifiers=(DataName="ARFMDESW_ReaperCannibal", InfilHoursAdded=-6, ModifyType=eIMT_Ability)
in XCOMInfiltration.ini
It was truly an amazing mission, so thank you for your sitreps (pss: ADVENT should really consider not building their cities next to ruins infested with the lost and full of cryssallid nests, huh =P?)
Well, the hunters pistol, and assassins shotgun to be more precise. They just stand there if they use any abilities tied to them.
This didn't start occurring until i turned on the Perilous Yearning, so not entirely sure where the problem lies.
Loving Perilous Yearning BTW, very good second wave option to spice up the play through.
It does infact, naturally go away.
Good to know. I don't think that's mentioned in the description.
Might be cool to have a game mode, where this is active from the start, though some classes would have to be updated, or something. I guess you could just manually re-roll, seems to me there is a dev command for it.