Total War: WARHAMMER III

Total War: WARHAMMER III

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Landmarks of Legend
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1.098 GB
15. apr. 2022 kl. 7.17
2. sep. kl. 19.54
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Landmarks of Legend

Beskrivelse
OVERVIEW
Landmarks of Legend adds a variety of landmarks to locations all over the Warhammer world, with some landmarks granting access to special units and Regiments of Renown, while others grant new items or unique effects. Additionally, some landmarks can even grant Legendary Lords or Heroes if you have the companion mod Heroes of Legends enabled!

Currently, there are landmarks for the following factions:
- Grand Cathay
- Kislev
- Khorne
- Slaanesh
- Nurgle
- Tzeentch
- Ogre Kingdoms
- Legion of Chaos
- The Empire
- Vampire Counts
- Skaven
- Bretonnia
- Tomb Kings
- Greenskins
- Dwarfs
- Wood Elves
- High Elves
- Dark Elves
- Lizardmen
- Beastmen
- Norsca
- Warriors of Chaos
- Vampire Coast
- Chaos Dwarfs

You can find a detailed list of all the landmarks in the mod currently and other planned ones here[docs.google.com].


FEATURES
- Over 200 landmarks
- Over 80 special units/RoRs (Can be disabled; more info below)
- Custom unit cards and landmark icons
- Custom settlement icons for Wei Jin and Zharr Nagrund
- New models for most Norscan Monster Hunt bosses
- Legendary Lords & Heroes if you have the Heroes of Legends mod enabled


<<NOTICE>>
- Place Mixu's Unlocker above this mod (if you are using it)

- This mod will work fine without the Unlocker but you will lose the ability to build a large number of landmarks. This is because the Unlocker edits the startpos files and allows us to place buildings wherever we want. Editing these files would break compatability with most other mods.

- Heroes of Legend is a companion mod that implements new playable factions, Legendary Lords & Heroes recruited from landmarks. Both are intended to be used in conjunction with eachother.

- Many landmarks from the WH2 mod "Landmarks of the Old World" have been integrated into this one.

- If you have MCT enabled, then you can disable specific or all custom units added in this mod if you want to. This does NOT mean MCT is required to run this mod.

- The spreadsheet has a column called "Status" when you scroll right, which will tell you if a landmark is currently in-game (listed as "Implemented") or if it isn't yet (listed as "Planned").

- If you encounter a crash, please check if the crash occurs when it's just this mod enabled (and the Unlocker if you use it).

- If a crash occurs or content from new updates are not working, unsubscribing and resubscribing to the mod should almost always fix it (especially right after a new update).

- If you encounter any bugs, typos, etc, please post them in the Bug Report discussion.

- This mod works with The Old World map mod by ChaosRobie.

F.A.Q
Do you need to start a new game for these changes to appear?
- No, but some scripted effects (like granting ancillary items or mercenaries) will not work.

Is this compatible with Immortal Landmarks and Landmarks of Eternity?
- Yes.

SFO?
- If you intend to play this mod with SFO then use the SFO submod listed below.

Will the AI build these landmarks/Will the AI recruit these units?
- Yes to both but AI recruitment of units can also be disabled if you have MCT enabled.


FUTURE PLANS
- Rework/rebalance older landmarks, icons and units [Current Focus]

- Continue adding landmarks (leave any suggestions on the appropriate discussion page).


KNOWN ISSUES
No known issues.




SUBMODS
- Heroes of Legend -- Companion mod to LoL; Adds new playable factions alongside a bunch of new characters that are recruited from landmarks.

- SFO Compatibility mod by GabeSky

- Radious Compatibility mod by The Bald Eagle

- RU Translation mod by Gosudar

- FR Translation mod by DaKatam

- PL Translation mod by wojtekb

- 2x Unit Size mod by SFH

- GR Translation mod by Balthasar23th



CREDITS
You can find a full list of credits here.







Check out my other mods here.

If you want to support my work or drop a donation, please visit my BuymeaCoffee[www.buymeacoffee.com] or here for my PayPal[paypal.me]. I really appreciate everybody for checking out my mods! Thank you and hope you enjoy playing with them!

Populære diskusjoner Vis alle (5)
288
26. okt. kl. 5.48
Bug Report
The_Inquisitor
233
20. nov. kl. 12.50
Ideas and Suggestions Thread
The_Inquisitor
2
8. mai 2024 kl. 19.58
Unit balance?
RabidHobbit
1 792 kommentarer
bambimanuel 17. nov. kl. 6.09 
I understand the mix-up. For Morathi, it's written in the file on the line below! It's the landmark in the Sisters of TWILIGHT settlement for the Hydra and the female Hunters instead of the one we're talking about. How stupid of me not to have read the line below. Thanks for the quick reply. Best wishes.
The_Inquisitor  [skaper] 17. nov. kl. 4.57 
@bambimanuel
Yes, it is intentional. The other two tiers are exclusive to Morathi. Also, the docs file does have those two variants marked as only for Morathi's faction under the landmark names column.
bambimanuel 17. nov. kl. 3.58 
Hi! Warherd Camp Raided in Hag Halls, Doom Glades in limited to tier 1 for Malekith, no minotaur or gor. is it intentonal? I find no trace of limitations on the Excel file.
odst.detective 9. nov. kl. 12.06 
Nevermind, wrong mod
The_Inquisitor  [skaper] 9. nov. kl. 6.47 
@odst.detective
I don't believe I have any landmarks at Mordheim, what is the name of the landmark?
odst.detective 9. nov. kl. 6.46 
Hello, at Mordheim it takes anywhere from 10 to 20 turns to build each tier of the landmark. Also after building the landmarks and upgrading them I am unable to recruit the regiments of renown.
Logen 4. nov. kl. 1.55 
Thanks for your answer.
The_Inquisitor  [skaper] 3. nov. kl. 6.48 
@Logen
Heroes of Legend is only a companion mod and is not required to run this mod.
Logen 3. nov. kl. 2.34 
Is it possible to just try "Landmark of Legends" as a stand alone or is "Heroes of Legend: Lords of Time Update" always required?
The_Inquisitor  [skaper] 21. okt. kl. 7.36 
@Balthasar23th
Done. Thank you!