安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题

















I use the official one, maybe it's just me if it is not reproduced on your end, I just decided to disable the reskin for now (hope to come back later)
I see. Are you perhaps using a mod manager other than the official one?
I’m unable to reproduce the issue on my end, so it might also be related to a recent SFO update.
I’ll check it again for the next update.
I’ve listed the recommended load order on the submod’s page.
Could you let me know if the issue still occurs even with that order applied?
If possible, please try testing with only the submod, the reskin, and SFO enabled to rule out any conflicts.
reiksguard foot soldiers aren’t vanilla units.
this means you’re running another mod alongside mine, and it’s most likely a compatibility issue.
if you’re using SFO, please make sure to subscribe to the SFO submod as well
sure use them freely