Garry's Mod

Garry's Mod

2,724 arvostelua
Gmod Light / Environment Editor
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Scenic
Tiedostokoko
Julkaistu
Päivitetty
339.055 KB
15.3.2022 klo 8.38
9.7. klo 5.02
16 muutosilmoitusta ( näytä )

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Gmod Light / Environment Editor

1 kokoelmassa, tekijä JonahSoldier
Octantis Addons
5 luomusta
Kuvaus
- About This Addon -

To put it simply, this addon is meant to allow you to mess with the lighting of maps mid-game, while also reducing the negative side effects of doing so as much as possible.

If you need one, the first video on the workshop page is a quick tutorial on how to use this. (Though it is currently outdated, and a lot of things have been improved or added since then.)


- Extra Details -

This addon has the most functionality on maps with named light_environments, as this separates ambient light and sunlight (allowing you to adjust both separately). The rest of the addon works more-or-less the same with/without one, though you may need a different combination of work-arounds as the lighting behaves slightly differently in both contexts.

Since neither source nor gmod were designed to accommodate what this addon does, there's a lot of weird jank and a few unfixable issues. Nothing this addon does will persist beyond a restart. You may encounter entities that don't update their lighting with the ambient light slider. There's usually nothing that can be done about this, and there are a number of buttons to outright remove these for that reason. Wherever there are seemingly arbitrary limitations (e.g. the 1-26 range for light level) these are usually for technical reasons and can't be changed.

This addon may very rarely cause lamps/lights to not work properly at all, in which-case you can disable the lamp/light fixer to make them work normally again.

The "Skybox Texture" box directly changes sv_skyname, you can find the skybox names for most games by just searching for them on your preferred search engine; But to save you the trouble: Here's the list of skyboxes for half-life 2

- Console commands -

  • Environment_ambientLightLevel (1-26)
    - Controls light in shadows and from artificial sources, 12 is default, 1 is pitch black.

  • Environment_SunLightLevel (1-26)
    - Controls direct light from the sun, 12 is default, 1 is pitch black

  • Environment_ChangeLightStyle (0-1)
    - Whether or not the fix for lamps/lights is activated

  • Environment_ForceDisabledSkybox (0-1)
    - Sets r_3dky to 0 for all players

  • Environment_ForceDisabledCubemaps (0-1)
    - Sets mat_specular to 0 for all players

  • Environment_ForceRadiosityZero (0-1)
    - Sets r_radiosity to 0 for all players (which helps in outdoor areas and with static/dynamic props still being lit)

  • Environment_DarkenWater (0-1)
    - Darkens the colour of water fog based on the current value of Environment_ambientLightLevel to fix water sources appearing glow-y.

  • Environment_DarkenRopes (0-1)
    - Sets the colour of any ropes that were part of the map to black

(The commands in this table remove all of a certain entity type from the map)
Command
Target
Environment_Destroy_Beams
Lightbeams
Environment_Destroy_Soundscapes
Soundscapes
Environment_Destroy_AmbientGeneric
Sound Emitters
Environment_Destroy_Sprites
Sprites
Environment_Destroy_SmokeVolume
Smoke effects
  • Environment_stopSoundscape
    - Runs stopsound and stopsoundscape for all players. Requires sv_cheats 1 to work properly.

  • Environment_DisableStaticAmbientLighting
    - Uses black-magic to disable the map lighting on static props entirely. This will last until you start a new game/restart the server, so only use it if you're planning to keep the map pitch-black for the entire session.

  • Environment_DisableStaticSelfIllum
    - Disable self-illumination on all static props. This one can be toggled on/off. This is useful for any lamp props that are part of the map, as otherwise they'll be fully-bright/glowing.

    *Note: This edits the material rather than the static prop itself, so props with the same material as a static prop on the map will also have no self-illumination while this is turned on.

If you wish to contribute, a github repository for this is available here[github.com]
There's also a channel set up for this addon in the Octantis Addons Discord[discord.gg].
Suositut keskustelut Näytä kaikki (12)
12
1
30.7.2024 klo 19.29
Petition to make zeta player use flash light in the lowest sunlight option (also ambient light)
FreakMasterGrimm
11
13.2.2024 klo 0.11
is this addon safe?
clem
4
3.4. klo 11.28
Saves with the editor in them will crash the game
npc/stalker/go_alert2a.wav
306 kommenttia
Davidbr4zuc4 12.11. klo 17.41 
can u make this doesnt remove an NPC Light? Some Slender Fortress NPCs have lights as their body parts and u mod is very good to transform any map in a void version but it removes the NPCs lights :(
Loltrex7 27.10. klo 7.04 
nvm it was another mod whoopsie daisies w mod btw
JonahSoldier  [tekijä] 22.10. klo 15.53 
@Loltrex7 Are you sure that's this addon and not something else you have installed?
Loltrex7 22.10. klo 9.23 
its making everything have missing textures
JonahSoldier  [tekijä] 13.10. klo 4.50 
Not possible with the way this works
Newt_Boy5 11.10. klo 20.34 
It needs a color changer
FrnScz 7.10. klo 19.23 
Is there any way to increase the ambientLightLevel above 26?
Some maps are still very dark even on 26
Nightmare 30.9. klo 16.58 
Life Changing Mod thank you Modder
ffefydudu 30.9. klo 4.31 
why my gmod always crash when i change the environment light to dark fog, i just wanna play nextbot thing and it crash
PR0_GGRAM3D 27.9. klo 7.08 
@Monochrome
that hasnt happened for me it has been working fine I have been able to reload the map and it work and anything that gets messed up goes back to normal