Space Engineers

Space Engineers

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Binoculars
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Type: Mod
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5.641 MB
12 mrt 2022 om 5:11
11 okt om 15:35
7 wijzigingsnotities (weergeven)

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Binoculars

Omschrijving
Binoculars for looking at things

Thanks to Chipstix for the animation and model

Controls
- Equip and right click to use binoculars
- Scrollwheel to zoom, and Q/E to smooth zoom
Populaire discussies Alles weergeven (1)
3
8 okt 2024 om 4:20
zooming too close
Dracon
157 opmerkingen
Cyber 5 nov om 1:27 
I also use pulsar and binoculars worked when I removed performance optimization plugin
aantono 4 nov om 8:09 
I tried the right click and the function basically mimics the old behavior. The magnification happens, but no mouse wheel or keys work. After I click out of it by selecting a different tool from the bar, my view is all messed up with high zoom without a way to reset it back to normal - end up having to reload the game. 😔
Klime  [auteur] 4 nov om 5:00 
Use right click to enable the binoculars. Should work in survival without ammo too
aantono 3 nov om 17:16 
Scroll wheel and Q n E keys don’t do anything
aantono 3 nov om 17:15 
When I choose binoculars in the selector, they appear, but when I click the left mouse button, it shows error msg saying “Weapon out of ammo”
aantono 3 nov om 17:14 
I have the same problem as Tuuvis - also using Apex with Pulsar
racso 13 okt om 0:05 
Thanks for the update! What category should the binoculars appear in? I don’t see it in the G menu unless I search for it:
Klime  [auteur] 11 okt om 15:36 
Update:
- Fixed block category
@Tuuvis Van Kraun
i didnt have probs on my end so far so it is possible that the plugins you use or how you make them functional interfere.
Tuuvis Van Kraun 3 okt om 22:56 
@Abisius
Yes, yes, yes, yes and yes. I'm able to use them but not zoom. They only have the typical character weapon zoom or something little like that, but Q/E or mousewheel isn't doing anything. I do have scope framework in the mod-list for this save. It got borked after the Apex update, when I had to switch from plugin loader to Pulsar.

Thanks for the tips, I will dig into it. :)