RimWorld
3,882 lượt đánh giá
Vanilla Factions Expanded - Pirates
61
11
4
14
6
11
16
6
3
7
6
5
5
5
3
2
   
Giải thưởng
Yêu thích
Đã yêu thích
Bỏ thích
Mod, 1.4, 1.5, 1.6
Kích cỡ file
Đã đăng
Đã cập nhật
18.584 MB
18 Thg01, 2022 @ 8:01am
2 Thg10 @ 12:41pm
50 ghi chú thay đổi ( xem )

Đăng ký để tải xuống
Vanilla Factions Expanded - Pirates

Trong 2 bộ sưu tập tạo bởi Oskar Potocki
Vanilla Expanded
111 vật phẩm
Vanilla Expanded - Empire playthrough
148 vật phẩm
Mô tả
[www.patreon.com]



See change notes



One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction. They feel more like evil outlanders than anything unique, and they don't really threaten late game colonies, nor do they provide engaging content in any way, shape or form. It always annoyed me that they are industrial tier only and don't even spawn with charge rifles anymore.

Roolo, Smash Phil and I are launching a new pirate survival video game inspired by RimWorld on Kickstarter. It's called Cursed Crew if anyone would like to check it out. I figured that the best way to promote the game through the channels I know a lot about is to create a mod, ideally a factions expanded mod, expanding pirates. Of course there are no boats and sea-faring pirates in RimWorld, but there are space pirates, so let's expand them!

Vanilla Factions Expanded - Pirates greatly expands the vanilla pirate faction by adding new events, technology, defence means etc. We are also adding two new factions - Junkers, which are inspired by the hordes of Huns, but instead of riding horses, they weld themselves inside powerful warcaskets; and Mercenaries, a spacer-tech faction of 'legal', sanctioned pirates that you can befriend!

You can now use your Comms console to hire pirates too! Pirates you hire join you for a period of time, but they come with a hefty price.

And most importantly, you can now create warcaskets - steel suits of industrial-tier armor, a powered-armor precursor, around your pawns. Fully customizable, with unique weapons and armor graphics!

And with Ideology, you can enjoy a new Pirate meme, with singing sea shanties and much more important camaraderie!

Do check out Cursed Crew, as if you liked RimWorld, I'm sure you will like our take on rogue-like survival, sailing the endless ocean and fighting dangerous, mythical creatures.

















































Update 1.1:


























[forms.gle]




Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and artwork.

xrushha, a programmer responsible for the xml of the mod.

Taranchuk, C# programmer.

erdelf, C# programmer.

legodude17, C# programmer.

Kikohi, C# programmer.

Roolo, C# programmer and a Cursed Crew developer.

Smash Phil, C# programmer and a Cursed Crew developer.

Storyteller based on illustration by dustsplat

Reann, a writer responsible for a majority of descriptions.

Luizi and Kripto for help with weapon art.

Cracklewock Games for lending assets such as Cursed Crew OST.


(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Do I need any DLC for this mod?
A: Not at all. However, if you have Ideology, you can use the new Pirate ideology.

Q: Can pawns in warcaskets use psycasts, magic etc?
A: Yes!

Q: Can pawns remove warcaskets?
A: Yes, but you have to research it first. Be aware - this will remove all limbs from your pawn and turn them into a shellcasket.

Q: Can pawns in warcaskets do any work?
A: No, these are strictly combat suits.

Q: Are warcaskets better than powered armor?
A: Not necessarily. They are an industrial tier precursor. Powered armor offers similar protection, but can be taken off and allows pawns to work still.

Q: Is this mod compatible with Combat Extended?
A: There is an integrated patch in Combat Extended itself!

Q: Can I disable some aspect of the mod?
A: No, it comes in as a package. You’re either accepting all of it, or none of it. Sorry. You are welcome to patch certain things out, but I can’t promise the mod will work as intended.

Q: Do I need the base module for it to work?
A: All the faction mods require Vanilla Expanded Framework to work.

Q: Does this mod work with other mods?
A: It should.

Q: Is this mod save game compatible?
A: Yes, however bear in mind you can’t remove mods, so backup your save!

Q: Can I check out this game you’re developing?
A: Absolutely, you can check our Kickstarter and back us to get awesome cool loot!
https://www.kickstarter.com/projects/cracklewockgames/cursed-crew



Check out our collection at:
Thảo luận nổi bật Xem tất cả (87)
5
24 Thg08 @ 1:56pm
Weapon Warcasket where??
Skullito
1
5 Thg10 @ 12:38am
Cant equip weapons
Ambatukam
6
13 Thg03 @ 3:17pm
I cant equip warcaskets weapons on my warcasket
CoolMark
2.219 bình luận
Sollis Gratis 26 Thg11 @ 7:47pm 
There seem to be a number of bugs - nothing truly terrible, but just incompatibilities caused by the warcaskets. Hats in the UI - could be a bug with this mod or another. The additional carry weight not applying - could be this mod or another. Sanguinophage abilities? No.

Would love to see a fresh pass done on this mod in future, the stuff is fun but it breaks other mod functionality. I have to bin my latest game - cheers for all the hard work, the Warcaskets are great fun - they just don't play nice with a large mod list and they aren't hitting the right balance for me.

Anyway. Blah - blah - blah - right? Hope to see a 2.0 on this somewhere down the line.
SchnawserHauser 21 Thg11 @ 6:48pm 
Lacking diagonal installation means that some parts of the map are completely un-hittable from parts of the map, when actual 90-degree cones would just require a rotational reinstall.
SchnawserHauser 21 Thg11 @ 6:44pm 
the field gun has a substantially narrower cone of fire than 90 degrees. Looks more like 60.
BLCK RBBT 20 Thg11 @ 1:47pm 
I'm seconding the issue that raiding doesn't seem to work with this ideology. I think it's to do with how Odyssey altered the raiding code to accomodate Gravships.
Dim_Reaper 15 Thg11 @ 9:37pm 
nevermind I figured it out
Dim_Reaper 15 Thg11 @ 9:34pm 
I can't find the warcasket weapons in the security tab, I already researched them
Ratorres 15 Thg11 @ 4:56pm 
I hired a mercenary hat got captured, and now I can't request another mercenary contract.
[EXPENDABLES] 0 15 Thg11 @ 6:52am 
Warcaskets cant use sanguaphage abilities other than leap, getting a sanguaphage warcasket is a bit of a waste since it cant even use blood feed, not sure if this is intentional but if it is, please think about changing it, id love for my warcasket vampire to be able to feed and use coagulate.
2Litre 14 Thg11 @ 8:49pm 
Ghouls *can* enter and get warcaskets. I assume that's a bug?
Kyle 14 Thg11 @ 8:42pm 
Causes the "Grammar unresolvable. Root 'r_deityType'" error occasionally on when starting a new game. Happens around 1 in 15 times. I did a bug report thing. Happens even when running nothing except harmony and other vanilla expanded mods. took me THREE DAYS to figure out it was this mod causing the issue. I can't be bothered to do any additional testing.