Space Engineers

Space Engineers

1,338 valoraciones
[QoL] Radio Spectrometry
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Type: Mod
Mod category: Script
Tamaño
Publicado el
Actualizado el
539.208 KB
19 DIC 2021 a las 10:09
1 SEP 2023 a las 9:52
20 notas sobre cambios ( ver )

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[QoL] Radio Spectrometry

En 1 colección creada por DraygoKorvan
Quality of Life Mods
7 artículos
Descripción
Investigate far away asteroids using radio spectrometry to get an idea about their composition before you actually travel to it. This is an LCD script, select it from the scripts list for any LCD Panel.

Point your ore detector directly at a distant asteroid to get a readout. Access the readouts by loading the Radio Spectrometry Reader script in any block with an LCD.

There needs to be a spike in the graph at each of the 3 points of an ore for that ore to be present in the asteroid.

Does not work on planets.

Ore Detector must be unobstructed and have a clear line of sight to the asteroid. It also must be on the same grid as the LCD.


Server friendly (code only runs on client). Mod must be included in the mod list on the server for clients to use it.

Modding
Modders can manually define the resolution of the block by inserting the following XML into their definition. If undefined the script will simply take the Max range as the resolution.
<ModExtensions> <Group Name="ResourceRadiospectrometry"> <Decimal Name="Resolution" Value="150" /> <!-- bigger is less noise --> </Group> </ModExtensions>

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Discusiones populares Ver todo (2)
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12 NOV a las 14:36
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GPS Addition
Buddy Leeski
519 comentarios
DraygoKorvan  [autor] 26 NOV a las 9:06 
This mod does not send data to or from a server so

??
tsoL 24 NOV a las 21:46 
Has anyone else had issues running this on a dedicated server? The mod worked flawlessly, but would seemingly flood the server with packets. Issue immediately went away upon removal.
Desert Ice 21 NOV a las 2:14 
Could we all ask Keen to add this to the game, as a Tier II ore detector. Its brilliantly immersive when hunting down ores in space, and certainly much better then flying in circles.
Kebinite 20 NOV a las 15:26 
@Romulous @BrunoDRJ Did you make sure to enable the mod and dependency for your save file?
BrunoDRJ 20 NOV a las 4:49 
@Romulous here, too. I can't find it anywhere! D:
Seylerius 14 NOV a las 9:11 
@Amauros Any chance of you sharing that tweaked version? Did you happen to also modify it so that with an Ore Detecter Type 2 it uses the Up vector rather than the Forward one?
Romulous 11 NOV a las 4:16 
For some reason this no longer shows up in the App list on any screens ?
Amauros 10 NOV a las 23:14 
@DraygoKorvan Would you mind making this opensource on GitHub? I'd like share my work with you to update this mod rather than upload a separate mod that replaces it (also I'd like some peer review because I'm a bit befuddled with the scaling).

@CedrycheSkye I just so happen to already have that added in my version of this mod. It sits right under "scanning" on the right.
CedrychSkye 10 NOV a las 6:47 
Any chance of getting the range to the asteroid being scanned added next to the Scanning notification?
Red_Fog 7 NOV a las 17:05 
Is there way to change where the ore lines are seems to me on a 1x1 lcd there is alot of dead space where you could move some ore lines to make it more clear?