Space Engineers

Space Engineers

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[QoL] Radio Spectrometry
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Type: Mod
Mod category: Script
File Size
Posted
Updated
539.208 KB
Dec 19, 2021 @ 10:09am
Sep 1, 2023 @ 9:52am
20 Change Notes ( view )

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[QoL] Radio Spectrometry

In 1 collection by DraygoKorvan
Quality of Life Mods
7 items
Description
Investigate far away asteroids using radio spectrometry to get an idea about their composition before you actually travel to it. This is an LCD script, select it from the scripts list for any LCD Panel.

Point your ore detector directly at a distant asteroid to get a readout. Access the readouts by loading the Radio Spectrometry Reader script in any block with an LCD.

There needs to be a spike in the graph at each of the 3 points of an ore for that ore to be present in the asteroid.

Does not work on planets.

Ore Detector must be unobstructed and have a clear line of sight to the asteroid. It also must be on the same grid as the LCD.


Server friendly (code only runs on client). Mod must be included in the mod list on the server for clients to use it.

Modding
Modders can manually define the resolution of the block by inserting the following XML into their definition. If undefined the script will simply take the Max range as the resolution.
<ModExtensions> <Group Name="ResourceRadiospectrometry"> <Decimal Name="Resolution" Value="150" /> <!-- bigger is less noise --> </Group> </ModExtensions>

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Popular Discussions View All (2)
11
Nov 12 @ 2:36pm
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Nov 6 @ 10:24pm
GPS Addition
Buddy Leeski
519 Comments
DraygoKorvan  [author] Nov 26 @ 9:06am 
This mod does not send data to or from a server so

??
tsoL Nov 24 @ 9:46pm 
Has anyone else had issues running this on a dedicated server? The mod worked flawlessly, but would seemingly flood the server with packets. Issue immediately went away upon removal.
Desert Ice Nov 21 @ 2:14am 
Could we all ask Keen to add this to the game, as a Tier II ore detector. Its brilliantly immersive when hunting down ores in space, and certainly much better then flying in circles.
Kebinite Nov 20 @ 3:26pm 
@Romulous @BrunoDRJ Did you make sure to enable the mod and dependency for your save file?
BrunoDRJ Nov 20 @ 4:49am 
@Romulous here, too. I can't find it anywhere! D:
Seylerius Nov 14 @ 9:11am 
@Amauros Any chance of you sharing that tweaked version? Did you happen to also modify it so that with an Ore Detecter Type 2 it uses the Up vector rather than the Forward one?
Romulous Nov 11 @ 4:16am 
For some reason this no longer shows up in the App list on any screens ?
Amauros Nov 10 @ 11:14pm 
@DraygoKorvan Would you mind making this opensource on GitHub? I'd like share my work with you to update this mod rather than upload a separate mod that replaces it (also I'd like some peer review because I'm a bit befuddled with the scaling).

@CedrycheSkye I just so happen to already have that added in my version of this mod. It sits right under "scanning" on the right.
CedrychSkye Nov 10 @ 6:47am 
Any chance of getting the range to the asteroid being scanned added next to the Scanning notification?
Red_Fog Nov 7 @ 5:05pm 
Is there way to change where the ore lines are seems to me on a 1x1 lcd there is alot of dead space where you could move some ore lines to make it more clear?