XCOM 2
4,263 次評價
Long War of the Chosen
389
79
28
53
20
38
36
18
71
16
40
15
27
20
13
11
9
9
7
6
3
3
   
獎勵
加入最愛
已加入最愛
移除最愛
檔案大小
發佈於
更新時間
2.826 GB
2021 年 12 月 16 日 上午 8:14
2 月 28 日 下午 10:41
28 項更新註記 (檢視)
您需要 DLC 才能使用此物品。

訂閱以下載
Long War of the Chosen

描述
Long War of the Chosen is a port of the original Long War 2 mod by Pavonis Interactive to XCOM 2's War of the Chosen expansion. It is a complete overhaul of the vanilla game that attempts to make campaigns more engaging, longer and more challenging. Overall, you get more tools (items, abilities, soldier class types), but you have to deal with more enemies and a greater variety of enemies.

Here's a quick summary of the major differences from the vanilla game:
  • Build up the resistance by contacting regions and recruiting rebels in their havens
  • Use those haven rebels to detect missions for you, which you must then infiltrate before they expire
  • Send out multiple squads at a time, adjusting the equipment and composition to make sure they can infiltrate in time
  • Watch as ADVENT reacts to your actions by strengthening regions (making missions more difficult) and sending retaliatory strikes on your havens
  • Grapple with much more challenging versions of the Chosen both in the strategy layer and in retaliation missions (they no longer randomly spawn on missions)
  • Discover a new research tree with several new techs and a bunch of new Proving Ground projects
  • Make use of 8 new soldier classes that have 3 ability choices per rank and an extra rank (8 instead of vanilla's 7)
  • Get up to 2 of each faction soldier class, all of whom have been completely reworked from WOTC
  • Train up officers that provide powerful buffs and abilities for your squad
  • Play with buffed-up SPARKs and more challenging Alien Rulers if you have the corresponding DLCs installed
  • Encounter entirely new enemies that force you to adapt your tactics

What's different from Long War 2

We have largely tried to keep as much of Long War 2 version 1.5 intact, but some things have changed to incorporate how WOTC works and we have also made some balance changes that we felt were worthwhile. You can find the major differences from Long War 2 on Ufopaedia[www.ufopaedia.org].

Getting Started

After subscribing to Long War of the Chosen and its required mods, make sure:
  • You are also subscribed to the Alien Hunters Community Highlander if you have the Alien Hunters DLC installed
  • You have frame rate smoothing disabled (that option breaks LWOTC - not our fault!)

As LWOTC is a complex overhaul of XCOM 2 WOTC, we suggest the following before you start a campaign:
  • Start with the minimum required mods to check it's working (the New Game button should be replaced by one titled "Long War (LWOTC)")
  • Look for any LWOTC quality-of-life mod collections on Steam that will make the whole experience smoother
  • Check out our resources for new players[github.com]
  • Look at the Advanced Options (colloquially known as Second Wave Options) when starting a new campaign to check you have the settings you want
  • Start on at least one difficulty level below what you're used to in the base game, unless you're already very familiar with Long War 2

Note that the campaign Advanced Options allow you to do things like disable the Chosen, disable the tutorial, and enable resistance orders.

Following the project and getting help

Keep tabs on the project or get help via any of the following mediums:

To see past and future changelogs for LWOTC, check out the releases on GitHub[github.com].

Credits

There are many people that have contributed to this project in one way or another. First, a big thank you to Pavonis Interactive for developing Long War 2 in the first place and then making the code available to others. Long War of the Chosen is still mostly that original Long War 2 code.

A special shout out goes to tracktwo, one of the Long War 2 team, without whose help this project would have stalled and probably been abandoned after a month or two.

The team of modders behind the Community Highlander (robojumper, Xymanek/AstralDescend, Musashi, Iridar) deserve special mention not only for the work on that mod, without which a lot of things in LWOTC simply wouldn't be possible, but also for all the help and explanations as to how XCOM 2 WOTC mods work. The Community Highlander is also a big reason why LWOTC is compatible with a lot of WOTC mods.

In addition to the various mods that LWOTC depends on, we have also used the work of others directly in the mod, so many thanks to the following:
熱門討論 檢視全部(177)
45
5
3 月 23 日 上午 11:24
置頂: LWOTC 1.2.0 release date: December 16, 2024
Tedster
7
7 月 28 日 下午 2:28
[Bug/Issue] SupplyExtraction_LW began without any crates present
Ms. Steal Yo Critz
42
2023 年 2 月 20 日 下午 1:19
置頂: Recommended mod collections
LongWarOfTheChosen
2,562 則留言
handsomegrape 2 小時以前 
@RhodeXLX I am using that mod already, but it wasn't working for me, which is why I think it would be better if it was included in this "base" mod to begin with.
Oh so they get ripped from the pool even if I don't find the missions, that's extremely dumb, but at least it explains why my pool of 120+ people was exhausted so quickly.

@Gladiator I am using that mod in my run, I haven't yet reached the point where I can build sparks though, but have heard others used it without any problems and so far my game is relatively stable, however: I wouldn't recommend you do, because mechatronic generates a new config ini, so I'm pretty sure it causes a lot of problems with other mods, among others the aforementioned Use my Class mod, I suspect it's not working right precisely because of mechatronic. And from what I've seen the sparks in the current version of LWOTC are pretty similar. So, you can, but I personally wouldn't recommend it, and expect a few minor hic-ups.
L'enchanteur Encarmine 11 月 23 日 下午 7:03 
I love Long War 2, it's great, I've always wanted to play a mediocre stealth game with an XCOM skin over it.
Gladiator 11 月 22 日 上午 3:15 
Just a quick question. After the new update which overhauls the spark class, can I use the Mechatronic spark overhaul mod with LWOTC and are they compatible ? or should I uninstall that mod? If they are compatible, would the spark class become OP ? Thanks
RhodeXLX 11 月 21 日 下午 11:22 
@handsomegrape
You will need the Use My Class mod from the workshop to force the soldier to become your character pool class.

VIP characters will become VIPs. Unfortunately, you don't get to decide whether they become a Scientist or Engineer.

Long War will exhaust your character pool very quickly. They will show up as mission rewards on Jailbreaks and VIP extracts/rescues, whether you detect the mission or not, and as Black Market soldiers.
handsomegrape 11 月 21 日 上午 6:59 
@Nico That's not relevant to what I said. When creating a soldier in the character pool, you can choose which class they should be, when you start the campaign you're assigned a number of rookies with no class, or at least you should be, but in reality it picks any soldier in your pool, even the ones with assigned class and makes them rookies. And when a class soldier is offered as a reward, it again doesn't pick the ones assigned a class, or it does but it assigns the wrong class to them.

And now, despite my character pool being set to: use only pool, it seems to have exhausted itself from the few it picked at the start, and is now generating random ones, despite the fact that I have plenty of rookies and soldiers left in the pool that haven't shown up in game. This ought to be addressed IMO.
Nico 11 月 21 日 上午 3:52 
For choosing the class of your soldier you need the Guerilla Tactics School, there you can put a soldier in for I think 5 or so days and then he will get the class you chose. When you send your soldiers out on missions you usually ... either get a random class or get a choice out of 3 random oney (don't remember if the choice of 3 was another mod or not).

And for VIP's missions the mission reward usually always tells you the reward, which can be scientist, engineer or a soldier.
handsomegrape 11 月 21 日 上午 3:46 
@RhodeXLX Ah, it's been a while since I played so some details may elude me. The vulture/reveal event seems like a very odd thing to be intentional I must say, very out of left field, but ok. Thank you.

-

I'm also wondering why LWOTC doesn't respect the character pool settings, I've got 29 rookies and 5 of each class, and yet it keeps assigning the wrong class to them, it's especially annoying when you get awarded a statted up soldier, that's the wrong class for the outfit I made for them. I know there is a mod that's supposedly works with this one, but I think I may have a conflict there, so it would really be better if that feature was built in, seems like a no-brainer.

Also I may be misremembering, but didn't VIPs given the Scientist outfit used to generate as scientists? I feel like that was a thing, it's kind of annoying when your doctors become engineers and vice versa, forces a more general streamlining of the VIPs that doesn't really make sense.
RhodeXLX 11 月 20 日 下午 10:48 
1. You still need to do the Proving Ground project, just like in the base game.
2. Vulture is a global bonus awarded to XCOM at FL 3, along with Chosen reveals, as of LWOTC patch 1.2.
3. Sorry, I don't know much about this technical stuff.
handsomegrape 11 月 20 日 上午 4:50 
Finally reached the point where I can actually play the game without crashing, but a whole lot of things are going wrong still. That I'd like some input on.

1. I did the Captain autopsy and didn't unlock skulljacks for some reason, is this intentional or is something broken?

2. On the world map, after a mission, it triggered something called vulture drops(?), which gave me more loot dropped per enemy, I hadn't researched that, it just showed up out of nowhere, and when it did, all three Chosen were revealed and activated on the world map. I'm guessing that's not intentional, but I don't know if it makes a difference or not, if they still do stuff while hidden or if they only start doing stuff once revealed.

3. I'm also experiencing occasional texture losses and z-fighting, parts of the avenger go green/yellow/red sometimes, and occasionally the whole worldmap goes invisible. I had to disable bloom, otherwise it was constant.
Deathraven13 11 月 17 日 上午 7:57 
Don't install the mod If it's too hard for you. Use a medikit to remove dots.