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Op Reddit 


Oh so they get ripped from the pool even if I don't find the missions, that's extremely dumb, but at least it explains why my pool of 120+ people was exhausted so quickly.
@Gladiator I am using that mod in my run, I haven't yet reached the point where I can build sparks though, but have heard others used it without any problems and so far my game is relatively stable, however: I wouldn't recommend you do, because mechatronic generates a new config ini, so I'm pretty sure it causes a lot of problems with other mods, among others the aforementioned Use my Class mod, I suspect it's not working right precisely because of mechatronic. And from what I've seen the sparks in the current version of LWOTC are pretty similar. So, you can, but I personally wouldn't recommend it, and expect a few minor hic-ups.
You will need the Use My Class mod from the workshop to force the soldier to become your character pool class.
VIP characters will become VIPs. Unfortunately, you don't get to decide whether they become a Scientist or Engineer.
Long War will exhaust your character pool very quickly. They will show up as mission rewards on Jailbreaks and VIP extracts/rescues, whether you detect the mission or not, and as Black Market soldiers.
And now, despite my character pool being set to: use only pool, it seems to have exhausted itself from the few it picked at the start, and is now generating random ones, despite the fact that I have plenty of rookies and soldiers left in the pool that haven't shown up in game. This ought to be addressed IMO.
And for VIP's missions the mission reward usually always tells you the reward, which can be scientist, engineer or a soldier.
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I'm also wondering why LWOTC doesn't respect the character pool settings, I've got 29 rookies and 5 of each class, and yet it keeps assigning the wrong class to them, it's especially annoying when you get awarded a statted up soldier, that's the wrong class for the outfit I made for them. I know there is a mod that's supposedly works with this one, but I think I may have a conflict there, so it would really be better if that feature was built in, seems like a no-brainer.
Also I may be misremembering, but didn't VIPs given the Scientist outfit used to generate as scientists? I feel like that was a thing, it's kind of annoying when your doctors become engineers and vice versa, forces a more general streamlining of the VIPs that doesn't really make sense.
2. Vulture is a global bonus awarded to XCOM at FL 3, along with Chosen reveals, as of LWOTC patch 1.2.
3. Sorry, I don't know much about this technical stuff.
1. I did the Captain autopsy and didn't unlock skulljacks for some reason, is this intentional or is something broken?
2. On the world map, after a mission, it triggered something called vulture drops(?), which gave me more loot dropped per enemy, I hadn't researched that, it just showed up out of nowhere, and when it did, all three Chosen were revealed and activated on the world map. I'm guessing that's not intentional, but I don't know if it makes a difference or not, if they still do stuff while hidden or if they only start doing stuff once revealed.
3. I'm also experiencing occasional texture losses and z-fighting, parts of the avenger go green/yellow/red sometimes, and occasionally the whole worldmap goes invisible. I had to disable bloom, otherwise it was constant.