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And now, despite my character pool being set to: use only pool, it seems to have exhausted itself from the few it picked at the start, and is now generating random ones, despite the fact that I have plenty of rookies and soldiers left in the pool that haven't shown up in game. This ought to be addressed IMO.
And for VIP's missions the mission reward usually always tells you the reward, which can be scientist, engineer or a soldier.
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I'm also wondering why LWOTC doesn't respect the character pool settings, I've got 29 rookies and 5 of each class, and yet it keeps assigning the wrong class to them, it's especially annoying when you get awarded a statted up soldier, that's the wrong class for the outfit I made for them. I know there is a mod that's supposedly works with this one, but I think I may have a conflict there, so it would really be better if that feature was built in, seems like a no-brainer.
Also I may be misremembering, but didn't VIPs given the Scientist outfit used to generate as scientists? I feel like that was a thing, it's kind of annoying when your doctors become engineers and vice versa, forces a more general streamlining of the VIPs that doesn't really make sense.
2. Vulture is a global bonus awarded to XCOM at FL 3, along with Chosen reveals, as of LWOTC patch 1.2.
3. Sorry, I don't know much about this technical stuff.
1. I did the Captain autopsy and didn't unlock skulljacks for some reason, is this intentional or is something broken?
2. On the world map, after a mission, it triggered something called vulture drops(?), which gave me more loot dropped per enemy, I hadn't researched that, it just showed up out of nowhere, and when it did, all three Chosen were revealed and activated on the world map. I'm guessing that's not intentional, but I don't know if it makes a difference or not, if they still do stuff while hidden or if they only start doing stuff once revealed.
3. I'm also experiencing occasional texture losses and z-fighting, parts of the avenger go green/yellow/red sometimes, and occasionally the whole worldmap goes invisible. I had to disable bloom, otherwise it was constant.
5. The Chosen Hunter gets a free Tracking Shot on you if you're flanked relative to him. Try to be careful with your positioning, especially with his reactions! The Assassin takes more experience to get used to, though, but you can learn to beat her too, just like the rest.
6. Yes, most missions in Long War will have infinite reinforcements. It would be wise to learn the mission types so you can prepare properly, knowing which ones have which parameters.
1. The Chosen Avenger Defense is meant to be on of the hardest missions in the game! It's natural to feel overwhelmed. I'm sure you can figure out some different strategies to tackle it next time.
2. Do you mean in general? On the average mission?
3. This is a completely normal number of enemies for large missions like these, though you are expected to have multiple MSGTs by now. Are you not infiltrating enough missions?
4. Most of your early game income comes from selling your loot at the Black Market. Not all soldiers need to have top-tier gear, and most gear can be shared amongst other soldiers. Mid-to-Late Game income comes from working Supply on liberated regions. I hope by the time you've reached CAD, you've completely liberated at least 2 regions by then.