XCOM 2
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Long War of the Chosen
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2.826 GB
2021 年 12 月 16 日 上午 8:14
2 月 28 日 下午 10:41
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Long War of the Chosen

描述
Long War of the Chosen is a port of the original Long War 2 mod by Pavonis Interactive to XCOM 2's War of the Chosen expansion. It is a complete overhaul of the vanilla game that attempts to make campaigns more engaging, longer and more challenging. Overall, you get more tools (items, abilities, soldier class types), but you have to deal with more enemies and a greater variety of enemies.

Here's a quick summary of the major differences from the vanilla game:
  • Build up the resistance by contacting regions and recruiting rebels in their havens
  • Use those haven rebels to detect missions for you, which you must then infiltrate before they expire
  • Send out multiple squads at a time, adjusting the equipment and composition to make sure they can infiltrate in time
  • Watch as ADVENT reacts to your actions by strengthening regions (making missions more difficult) and sending retaliatory strikes on your havens
  • Grapple with much more challenging versions of the Chosen both in the strategy layer and in retaliation missions (they no longer randomly spawn on missions)
  • Discover a new research tree with several new techs and a bunch of new Proving Ground projects
  • Make use of 8 new soldier classes that have 3 ability choices per rank and an extra rank (8 instead of vanilla's 7)
  • Get up to 2 of each faction soldier class, all of whom have been completely reworked from WOTC
  • Train up officers that provide powerful buffs and abilities for your squad
  • Play with buffed-up SPARKs and more challenging Alien Rulers if you have the corresponding DLCs installed
  • Encounter entirely new enemies that force you to adapt your tactics

What's different from Long War 2

We have largely tried to keep as much of Long War 2 version 1.5 intact, but some things have changed to incorporate how WOTC works and we have also made some balance changes that we felt were worthwhile. You can find the major differences from Long War 2 on Ufopaedia[www.ufopaedia.org].

Getting Started

After subscribing to Long War of the Chosen and its required mods, make sure:
  • You are also subscribed to the Alien Hunters Community Highlander if you have the Alien Hunters DLC installed
  • You have frame rate smoothing disabled (that option breaks LWOTC - not our fault!)

As LWOTC is a complex overhaul of XCOM 2 WOTC, we suggest the following before you start a campaign:
  • Start with the minimum required mods to check it's working (the New Game button should be replaced by one titled "Long War (LWOTC)")
  • Look for any LWOTC quality-of-life mod collections on Steam that will make the whole experience smoother
  • Check out our resources for new players[github.com]
  • Look at the Advanced Options (colloquially known as Second Wave Options) when starting a new campaign to check you have the settings you want
  • Start on at least one difficulty level below what you're used to in the base game, unless you're already very familiar with Long War 2

Note that the campaign Advanced Options allow you to do things like disable the Chosen, disable the tutorial, and enable resistance orders.

Following the project and getting help

Keep tabs on the project or get help via any of the following mediums:

To see past and future changelogs for LWOTC, check out the releases on GitHub[github.com].

Credits

There are many people that have contributed to this project in one way or another. First, a big thank you to Pavonis Interactive for developing Long War 2 in the first place and then making the code available to others. Long War of the Chosen is still mostly that original Long War 2 code.

A special shout out goes to tracktwo, one of the Long War 2 team, without whose help this project would have stalled and probably been abandoned after a month or two.

The team of modders behind the Community Highlander (robojumper, Xymanek/AstralDescend, Musashi, Iridar) deserve special mention not only for the work on that mod, without which a lot of things in LWOTC simply wouldn't be possible, but also for all the help and explanations as to how XCOM 2 WOTC mods work. The Community Highlander is also a big reason why LWOTC is compatible with a lot of WOTC mods.

In addition to the various mods that LWOTC depends on, we have also used the work of others directly in the mod, so many thanks to the following:
热门讨论 查看全部(177)
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3 月 23 日 上午 11:24
置顶: LWOTC 1.2.0 release date: December 16, 2024
Tedster
7
7 月 28 日 下午 2:28
[Bug/Issue] SupplyExtraction_LW began without any crates present
Ms. Steal Yo Critz
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2023 年 2 月 20 日 下午 1:19
置顶: Recommended mod collections
LongWarOfTheChosen
2,555 条留言
RhodeXLX 3 小时以前 
1. You still need to do the Proving Ground project, just like in the base game.
2. Vulture is a global bonus awarded to XCOM at FL 3, along with Chosen reveals, as of LWOTC patch 1.2.
3. Sorry, I don't know much about this technical stuff.
handsomegrape 21 小时以前 
Finally reached the point where I can actually play the game without crashing, but a whole lot of things are going wrong still. That I'd like some input on.

1. I did the Captain autopsy and didn't unlock skulljacks for some reason, is this intentional or is something broken?

2. On the world map, after a mission, it triggered something called vulture drops(?), which gave me more loot dropped per enemy, I hadn't researched that, it just showed up out of nowhere, and when it did, all three Chosen were revealed and activated on the world map. I'm guessing that's not intentional, but I don't know if it makes a difference or not, if they still do stuff while hidden or if they only start doing stuff once revealed.

3. I'm also experiencing occasional texture losses and z-fighting, parts of the avenger go green/yellow/red sometimes, and occasionally the whole worldmap goes invisible. I had to disable bloom, otherwise it was constant.
Deathraven13 11 月 17 日 上午 7:57 
Don't install the mod If it's too hard for you. Use a medikit to remove dots.
Prince of all Jobbers 11 月 17 日 上午 7:38 
Hunkering no longer removing dots and removing items and other mechanics like chain kills off psy link enemies goes against the entire Xcom ethos. Baffling changes.
Nico 11 月 14 日 下午 8:00 
Usually I try to finish a mission before the reinforcements can really start to drop. For me they're basically a sign of me being way too slow. Obviously excluding Snare missions, there I simply fell for their trap and shouldn't worry about anything but getting out of there.
RhodeXLX 11 月 14 日 下午 7:50 
4 cont. Yes, corpses are rare by design in this mod. Although, you should usually have plenty by completing HQ Assaults and the occasional Troop Column.

5. The Chosen Hunter gets a free Tracking Shot on you if you're flanked relative to him. Try to be careful with your positioning, especially with his reactions! The Assassin takes more experience to get used to, though, but you can learn to beat her too, just like the rest.

6. Yes, most missions in Long War will have infinite reinforcements. It would be wise to learn the mission types so you can prepare properly, knowing which ones have which parameters.
RhodeXLX 11 月 14 日 下午 7:46 
Sorry to hear you're having a tough time at it. Getting good at Long War takes time and experience, and maybe some guidance from a veteran :)

1. The Chosen Avenger Defense is meant to be on of the hardest missions in the game! It's natural to feel overwhelmed. I'm sure you can figure out some different strategies to tackle it next time.

2. Do you mean in general? On the average mission?

3. This is a completely normal number of enemies for large missions like these, though you are expected to have multiple MSGTs by now. Are you not infiltrating enough missions?

4. Most of your early game income comes from selling your loot at the Black Market. Not all soldiers need to have top-tier gear, and most gear can be shared amongst other soldiers. Mid-to-Late Game income comes from working Supply on liberated regions. I hope by the time you've reached CAD, you've completely liberated at least 2 regions by then.
Dul 11 月 14 日 上午 11:20 
4) Resources - they're catastrophically insufficient. Saving up for weapons for several squads is impossible. Bodies are obtained in an extremely small number of missions, making it impossible to salvage them for resources.
This also includes the moment when wounded operatives are stripped of all their equipment (bullets, vests, grenades, etc.).

5) Chosen. The Sorcerer is okay. The Sniper has too many free actions.

The Assassin is impenetrable. Sword attack - 8-14 in melee, after each hit. The Ruler mechanic was a complete waste of time.

6) Reinforcements. They either come in an endless stream that can't be repelled, or they don't exist.
Dul 11 月 14 日 上午 11:20 
Please forgive any errors; English isn't my native language.

The beginning seems interesting, but the modification is not balanced at all. This ultimately makes the game unplayable.

1) The number of scratches with an 85%+ hit chance is off the charts. The mission to protect the Avenger, when the Chosen One was deployed. Not only was the enemy's accuracy impossibly poor (complete cover, enemies positioned lower, 4 out of 5 hit), but for three turns, we only got scratches, not full hits. And the misses with a 90%+ hit chance are a disaster. There were a couple of misses with a 98%+ hit chance in one mission.

2) Too many enemies, without a single fully-fledged squad. + enemy accuracy modifications.

3) The very first attack on the factory, the data for which was extracted from the Codex brain - 38 enemies! When my unit's maximum rank is Tech Sergeant.
Tragic Seriously 11 月 10 日 上午 4:49 
Seems rather odd to me that the DLC "Shen's last gift" is required to use this mod, why is that?