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在 Reddit 上 


2. Vulture is a global bonus awarded to XCOM at FL 3, along with Chosen reveals, as of LWOTC patch 1.2.
3. Sorry, I don't know much about this technical stuff.
1. I did the Captain autopsy and didn't unlock skulljacks for some reason, is this intentional or is something broken?
2. On the world map, after a mission, it triggered something called vulture drops(?), which gave me more loot dropped per enemy, I hadn't researched that, it just showed up out of nowhere, and when it did, all three Chosen were revealed and activated on the world map. I'm guessing that's not intentional, but I don't know if it makes a difference or not, if they still do stuff while hidden or if they only start doing stuff once revealed.
3. I'm also experiencing occasional texture losses and z-fighting, parts of the avenger go green/yellow/red sometimes, and occasionally the whole worldmap goes invisible. I had to disable bloom, otherwise it was constant.
5. The Chosen Hunter gets a free Tracking Shot on you if you're flanked relative to him. Try to be careful with your positioning, especially with his reactions! The Assassin takes more experience to get used to, though, but you can learn to beat her too, just like the rest.
6. Yes, most missions in Long War will have infinite reinforcements. It would be wise to learn the mission types so you can prepare properly, knowing which ones have which parameters.
1. The Chosen Avenger Defense is meant to be on of the hardest missions in the game! It's natural to feel overwhelmed. I'm sure you can figure out some different strategies to tackle it next time.
2. Do you mean in general? On the average mission?
3. This is a completely normal number of enemies for large missions like these, though you are expected to have multiple MSGTs by now. Are you not infiltrating enough missions?
4. Most of your early game income comes from selling your loot at the Black Market. Not all soldiers need to have top-tier gear, and most gear can be shared amongst other soldiers. Mid-to-Late Game income comes from working Supply on liberated regions. I hope by the time you've reached CAD, you've completely liberated at least 2 regions by then.
This also includes the moment when wounded operatives are stripped of all their equipment (bullets, vests, grenades, etc.).
5) Chosen. The Sorcerer is okay. The Sniper has too many free actions.
The Assassin is impenetrable. Sword attack - 8-14 in melee, after each hit. The Ruler mechanic was a complete waste of time.
6) Reinforcements. They either come in an endless stream that can't be repelled, or they don't exist.
The beginning seems interesting, but the modification is not balanced at all. This ultimately makes the game unplayable.
1) The number of scratches with an 85%+ hit chance is off the charts. The mission to protect the Avenger, when the Chosen One was deployed. Not only was the enemy's accuracy impossibly poor (complete cover, enemies positioned lower, 4 out of 5 hit), but for three turns, we only got scratches, not full hits. And the misses with a 90%+ hit chance are a disaster. There were a couple of misses with a 98%+ hit chance in one mission.
2) Too many enemies, without a single fully-fledged squad. + enemy accuracy modifications.
3) The very first attack on the factory, the data for which was extracted from the Codex brain - 38 enemies! When my unit's maximum rank is Tech Sergeant.