Starbound

Starbound

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K'Rakoth Mod
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47.617 MB
2021 年 9 月 17 日 上午 8:39
11 月 17 日 上午 9:07
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K'Rakoth Mod

在 Angry Turret 的 1 个合集中
Angry Turret's Starbound Mods
11 件物品
描述
K'Rakoths, Lords of the Cosmos

This mod adds dungeons, biomes and lore related to K'Rakoths, an old aquatic race that used to have advanced technology, expanded knowledge of the universe and several servant species. However, no matter what they did, they were always overshadowed by the Ancients and with each generation, they grew envious of them. In a desperate attempt to outclass the Ancients, K'Rakoths declared the arms race that somehow ended in their downfall. Whatever had happened to them, it's up to you to find out!

Planets
- Ashy - relatively young planets known for moderate volcanic activity yet safe to traverse even without heat protection. Many Glitch structures can be found there, as well as two unique mini-biomes.
- Boiling - high-tier planets once occupied by the K'Rakoths. Here you can find their ruins and large amounts of Chthonic Scraps you can smelt into alloys. Moreover, there are two unique mini-biomes: you may either run into a deadly minefield or discover a sponge-infested ocean floor.
- Chthonian - an uncommon type of moon found around fiery stars. While it offers more resources than regular moons, it also has more dangers such as increased gravity, hard rocks and hostile entities.

Dungeons
- The Glitch Devout Tower, a colossal monument constructed by a zealous Glitch kingdom to honor its ancient masters. Commonly found on Ashy planets, the tower should become your first insight into K'Rakothan history.
- The Underwater Ruins, a quiet, dark remnant of an abandoned K'Rakoth city notable for its strange architecture and metallic appearance. While not as remarkable as other K'Rakothan monuments, it is easier to enter and reclaim. Remember to watch out for sea mines and hungry fish.
- Area 48, a top-secret military base where the Miniknog scientists research all sorts of technology recovered from K'Rakothan ruins. Protected by tall concrete walls and armed security forces, it requires the Pulse Jump tech and decent equipment to breach its defenses.
- The Church of Ri'shaan, a place of worship dedicated to an eldritch deity of unknown origin. While most of it sank below the ground due to centuries of neglect, it is far from safe: wild monsters have found a new home within its halls, and you are far from the only person who wants to explore it...
- The Terraforming Laboratory, an isolated research complex where K'Rakoths once tried to uncover every secret behind the mysterious art of terraforming. Nobody knows if they ever succeeded, but you can find out once you manage to get in.
- The Sunken Citadel, a massive fortified structure hidden deep below the waves of Boiling planets. Even if its builders are long gone, an army of security robots still protects it from intruders. You will need the Distortion Sphere tech to traverse its many rooms.
- New space encounters such as friendly Relic Seeker Ships, hostile Devout Ships, and rarely seen Dimensional Tunnels. Can you find them all?

Mini-Biomes
- Radiotrophic, an irradiated forest of short but durable trees. Spawns on Alien planets.
- Hunger Grove, an overgrown terrain infested by countless predatory plants. Spawns on Jungle planets.
- Ancient Necropolis, a remnant of once grand city built by the Ancients. Spawns on Midnight planets.
- Glaciovolcanic, an icy biome rich in ores and crystals. Spawns on Tundra planets.
- Polluted, a ruined settlement left behind by a forgotten race. Spawns on Scorched planets.
- Ship Graveyard, a barren wasteland littered with space debris. Spawns on Scorched planets.
- And many more!

Other features
- K'Rakoth codex entries. Unlike the contemporary races, K'Rakoths used their own language. Before their codices can be read, you must translate them using a device that can be obtained from the Relic Seekers.
- The Relic Seekers, a new friendly faction you may find aboard their own spaceships. Make sure to report your findings to them and complete their quests to learn more about the galaxy's past.
- Various traces of the three extinct races who served the K'Rakoths: fossils, microdungeons and unique objects.
- New food and catchable fish with corresponding collection entries.
- New furniture sets and tenants to diversify your colonies.
- Many new microdungeons for different biomes.

Compatibility and Recommended Patches
- Material IDs: 62100-62121. In the future updates, it will be expanded to 62100-62125.
- More Planet Info, TrueSpace and Planet Search: compatible.
- Enhanced Storage and Galactic Almanach: also compatible.
- Frackin' Universe: generally compatible but it's highly recommendable to install this addon first.
- Arcana: compatible but there is a patch to make new dungeons spawn on Arcana planets.
- Project Ancient Cosmos: compatible. While optional, you can install this integration patch.
- Project Redemption: compatible. You can also install this patch.
- You can check this page[github.com] for a detailed list of supported mods and patch links.

Notes and Links
- K'Rakoth dungeons are more likely to spawn on high-tier planets.
- Some sprites are placeholders that will be improved later.
- You can download the GitHub version here[github.com]. There is also a Wiki page[github.com] with some useful info on the mod.

Credits
- Armok - provided many fixes and helpful suggestions; made a base for the Chthonic Spear.
- Silver Sokolova - made the script to make the Enhanced Storage compatibility possible.
- Nebulox and Apple - both made the Chthonic Spear's alt ability work properly.
- ShyDispatch - improved critter collisions, provided certain NPC race sprites.
热门讨论 查看全部(9)
8
11 月 19 日 下午 1:44
New dungeon boss unkillable
Naii Starwing
3
11 月 19 日 下午 12:49
Mod versions on Skymods
Someguy
11
2024 年 10 月 30 日 上午 9:33
Bug: Crashed on beam to Ashy planet
Unadjectivable
708 条留言
Lancerus 14 小时以前 
"Fatal Exception: (ItemException) Duplicate item name 'atprk_betacultisthood' found"
Some reason crashes with that one when this main mod is on (Along with patches), tried resub but didn't work.
Atm not sure what it might conflict with since I checked this in a rush. (Maybe I'll eventually do purge testing with my mod collection to try and find it, when I got time.)
The Lone Wolf 11 月 19 日 上午 11:22 
@Angry_Turret: IKNingen Integrated is the mod causing the duplicated id issue that @D41MY0159 was refering to. You can check it out if you're interested in fixing it :)
Cgoober2000 11 月 18 日 下午 8:19 
At the very least, the Amber Caves popup text now shows up properly when you visit that biome with Galactic Alamanach.
Cgoober2000 11 月 17 日 下午 9:31 
Now that I have had a chance to do two Dimensional Tunnels (the tutorial one and one randomly spawning one), I think they are probably my new favourite space encounter, because they actually force you to have a mining tool on your mech and stop you from simply leaving the mech to rocket spear to the other end to loot everything and leave.
Armok 11 月 12 日 下午 9:59 
@D41MY0159 try using agent ransack [www.mythicsoft.com] to search the files under C:\Program Files (x86)\Steam\steamapps\workshop\content\211820 for any other mods containing that item id, might help
D41MY0159 11 月 12 日 下午 7:32 
I tried re-subbing to the Steam version & it still crashed over a 'atprk_betahumanarmorhead' duplicate item id.
Angry Turret  [作者] 11 月 11 日 下午 12:05 
@D41MY0159 I checked the files, there aren't any item duplicates. This is likely a lag on Steam's side and it didn't fully install the update. Try to resubscribe to the mod. If this doesn't fix the problem, I'll look into it.

@Cgoober2000 Noted, I'll check if I missed something.
D41MY0159 11 月 11 日 上午 10:51 
I switched to the github version & it turns out that 'atprk_betahumanarmorhead' wasn't the only one having a duplicate item name issue. I eventually just got rid the decorative & bone folders in the armor folder to get the game to run without crashing again.
D41MY0159 11 月 11 日 上午 10:16 
I'm getting a duplicate item name issue involving a 'atprk_betahumanarmorhead'. The game was working just fine before this mod updated.
Cgoober2000 11 月 11 日 上午 4:18 
It appears that the compatibility with Galactic Almanac doesn't function properly, the box in the corner shows up on entering a biome added by this mod, but it's blank with no text, meanwhile vanilla biomes work fine with it.